For the past week, the world of Starslip Crisis has been in crisis. The reality-policing organization Deep Time has planted a bomb at the core of Jupiter that will erase the main characters' entire universe from reality: past, present, and future. All week long, as the bomb ticks down, Vanderbeam and crew have been scrambling to save as much of the universe as they can, whether by defusing the bomb or simply by escaping via starslip drive. Yesterday's comic featured the final ten seconds of last-minute panic. And today's comic breaks all of reality with its genius. I seriously thought something was wrong with the site until I figured out what was going on.
Real Life this week has featured some good laughs. After a recent storyline, techie geek Dave found himself carrying around the supercomputer PAL in his brain, and this past week has seen Dave trying to get PAL out. But Dave must first acquire hardware to download PAL's systems into: a task which Dave undertakes with gusto.
Two items of very-long-comics news this week:
Nobody Scores breaks in the new year with considered reflections on aging, then follows up with Sara's latest business scheme: "Fear Itself(tm)." What is "Fear Itself?" Apparently, a consultation service in which agents expose you to a series of truly terrifying things so that your own problems seem much less intimidating by comparison. But accidents happen, and in typical Nobody Scores fashion, Sara's scheme is thwarted by a lack of competent help. And her own flaring temper.
The postscripts are great.
Very-long-comics news #2: Unwinder's Tall Comics has an update for us this week! In this installment, Unwinder's friend Howard develops the ability to read minds. As he reads the minds of his friends, hilarity ensues, although it is hilarity dependent on the personalities of his friends. If you have never read Unwinder's Tall Comics before, this is probably not the best one to start in on. A better introduction would probably be this comic.
In video-game news, Joe Dunn and Phil Chan of Matriculated fame have teamed up to debut a brand new comic strip: Another Videogame Webcomic. What sets it apart from other gaming comics is that it's also a workplace comic; the main characters, Player One and Player Two, actually work inside the games, donning Street Fighter costumes or full-body Pong Paddle suits as the job requires. Think Ctrl-Alt-Del's "Players," but with less graphic violence and more funny, by which I mean any kind of funny at all. Another Videogame Webcomic already has nine comics up for you to peruse, and it promises to do for video games what Joe Loves Crappy Movies has done for movies, so check it out.
Speaking of CAD, if you tune into CAD for one storyline this year, let it be the current choose-your-own-adventure storyline, featuring Ethan McManus: Space Archaeologist. At present, our protagonist is in dire straits, pursued by mercenaries and with one broken arm as he tries to track down the ancient Mesocron of Knowledge. His fate is in your hands! And the hands of a hundred thousand nitwits across the internet.
UPDATE: The first installment of post-Hob Dresden Codak marks a return to form, with the first of two parts of a second Dungeons and Discourse adventure. If it ain't broke, don't fix it, I suppose. Diaz is employing a slightly different art style--a more subtle color palette and thin/no outlines--but largely it's the same lavishly-illustrated abstruse philosophy-of-science jokes you've come to know and feel strongly about. I would just like to note that "Kierkeguardian" is the best class name ever.
So, that wraps up this week-in-review. Have a good weekend, and be sure to come back on Monday and Tuesday. Tony Piro from Calamities of Nature will share his his thoughts with us on the comic form, social commentary, archetypal characters, and (of course) religion. With too much insight into cartooning for a single installment, it's a two-part interview that you won't want to miss!