Monday, June 21, 2010

Review: The Adventures of Ace Hoyle


I have only played poker for money once in my life. This past winter, a friend invited me to a $10-buy-in poker night with a bunch of people I'd never met. It was good fun, and I ended up taking first place, through a mixture of luck, skill, and being a stranger to everyone so that nobody knew my tells. I've never watched more than a round of professional tournament poker, and all my knowledge of betting strategy comes from playing five-card stud with my cousin Chad for our grandmother's Life Savers.

When I think poker, I think Penny Arcade's "The Green Harvest," in which Tycho takes advantage of Gabe's ignorance of the game in order to take his money. When I think poker, I think kings hate threes.

So this is the sort of person who, this past week, found himself reading the tournament poker webcomic The Adventures of Ace Hoyle.

Unlike most of what we cover here, Ace Hoyle is not just a comic. It's also a dish made by thinly slicing fresh raw tuna a site dedicated to poker in general and online poker in particular. The site provides tutorials, tips and tricks, recommended and reputable online casinos, news, and...a webcomic. But you came here to hear about the comic, right? So let's talk about that.

At only 28 pages, Ace Hoyle currently has a small archive; you can get up to speed in five or ten minutes. The cast page and the comic itself are equally good introductions to Ace Hoyle and his co-stars, so it's generally accessible. It's also worth noting that the archive is browsable at two different sizes. If your monitor resolution supports it, I recommend the larger size for readability.

Also, the larger size better showcases the artwork. Artist Tomas Batha works in a high-contrast grayscale with spot color and a slight noir flavor. Early on, he adopts a hatched, pencil-shaded style that you don't often see in webcomics--I've only ever seen that kind of approach in Unwinder's Tall Comics and Megatokyo. Here in Ace Hoyle, it works reasonably well. As the comic progresses, later pages are tighter and cleaner, with more liberal use of spot color. There are a few surreal moments where an action scene plays out in slow-motion freeze-frames, and the overall effect halts the scene's momentum. Still, most action sequences keep it dynamic, as in this (potentially spoiler-laden!) example. The art generally improves, but a part of me likes the high-contrast tones of the early installments--good black-and-white art isn't easy.

On the whole, the art is strong, especially the pin-up pages. Characters have expressive faces and body language, along with distinctive designs. For better or for worse, I might even call them "funky." It's also worth noting that Tomas Batha both spends more time on environmental renderings and shows more proficiency at them than the average webcomic artist.


Like I said: pretty strong.

As detailed as the artwork is, I'll say it from the outset of the story: don't expect the plot to be anything deep. Everything you need to know about the character of Ace Hoyle (at least for this episode) you learn in the first page: he's slick, sharp, and ready to play some poker. He has roughly the character depth of James Bond--again, for better or for worse. In essence, Ace and his comic are here to entertain.

So--do they?

Well, the obvious answer is, "Depends how much you like poker."

If you're a complete poker virgin, this comic obviously isn't for you. It assumes a baseline familiarity with terminology and conventions. That said, it's still fairly accessible,and although I encountered some unfamiliar poker expressions, I could follow the action through context and pacing cues. Honestly, I had more trouble following the side-storyline about Ace's lady friend Dolly Finegold, though I suspect that's partly because we're in mid-storyline, with not everything revealed. As long as you have some interest and experience in poker, you can come first for the comic rather than the card games and still enjoy the action.

The comic is more plot-driven than character-driven: motivations are obvious, and character types are easy to read. Like a James Bond flick, it brings just the bare minimum of substance to hang the style on. Writer Phill Provance has some tongue-in-cheek fun with the archetypes he employs; Dick Spadely is a comically obvious jerk of a villain (plus a sore loser), and hard-drinking twins Boris and Vladimir Pultsin parody the stereotypical Russian of cold-war era fiction. As I noted before, none of it's especially deep, but the dialogue packs sharp banter and witty exchanges--dare I say it?--in spades. Obvious pun aside, the clever back-and-forth wordplay is one of the strong points, and it adds a lot of appeal.

However, the title character is carrying a lot of weight on his shoulders: if entertainment is the goal, he has to bring enough style to hook us, and in this department, Ace can't quite match step with Bond. His last-second entrance at the tournament table plays the trope straight where it really needed a twist to make it fresh. Still, he's smooth and savvy at the card table, and he's not too proud to fold when he's dealt a bad hand. Like Bond, Ace Hoyle toes the Mary-Sue line pretty closely, but he's good enough at what he does to keep things interesting, he's affable, and he's a good sport.

And like Bond, he displays a measure of consequences-be-damned recklessness when he punches out a competitor whose bad behavior steps over the line. Hopefully he'll actually have to deal with the fallout from this decision; it keeps things both interesting and believable. This early in the comic, there's plenty of space in which to develop Ace and flesh him out. In order to make the readers care whether he wins, he'll eventually need some more substance--even if, like James Bond, his style is his substance.

At the end of the day, I enjoyed the first episode so far, though perhaps because I had the patience to read through the archives a second time. Obviously, Ace Hoyle will appeal most to the person who thought Casino Royale had too much spy games and not enough poker, but if you can follow the action at the table and don't demand more of the comic than it promises to deliver, it may be worth your while to check out.

And if you're not up to speed on your poker but curious about the comic? Well, Miss Finegold can help you out.

Sunday, June 13, 2010

Review: Exploded View


Let's talk about science fiction comics.

No, we're not going to talk about Starslip. And much as I love to talk about Jump Leads, no, we're not going to talk about that either. We're not talking about Marooned (we've already done that) or Moon Town (though perhaps we should).

No, today we're going to talk about Cloudscape Comics' latest comic anthology, Exploded View.

Cloudscape is a collective of Vancouver area artists, and Expanded View is a sci-fi-themed anthology of short comic stories. Their fourth collection to date, it includes contributions from notable webcartoonists Angela "Jam" Melick of Wasted Talent and Kevin Forbes of Simulated Comic Product. A host of other artists contributed as well, ranging from actors to animators to elementary school teachers.

In some ways the collected stories vary greatly; in others they're highly similar. Exploded View showcases a wide variety of art styles, for starters: all of the artists take a different approach to the challenge of working in grayscale. You'll see high-contrast black-and-white; finely graduated shading; precise and tightly-rendered drawings; loose, freeform, quick-and-dirty sketches; and varying degrees of freehand vs. computer-assisted artwork. Generally speaking, it's decent artwork, and a few stories (John Christmas' "Aquanaut Zero," Megan Furesz's "Ctrl Z," and Melick's "Mechanics") really knock it out of the park. "Aquanaut Zero," a tale of undersea exploration, captures the claustrophobia of the ocean's depths with its absolutely oppressive use of negative space. It harrowed me in the best way.



The book's art isn't without its missteps. In Jeffrey Ellis' "Breakdowns," a girl's violent outburst has unforeseen consequences, and in a key moment, she's struck with guilt and grief as she realizes what she's done. Unfortunately, the thematically ambitious plot has written a check that the artwork can't cash, and in that pivotal frame, the cartoonish style makes the moment feel stiff and awkward. Still, "Breakdowns" has good artwork overall, and there are only a few moments in the collection where I thought to myself, "This is not good cartooning." On the whole, the anthology shows craftsmanship and attention to detail.

The collection is thematically strong as well. Science fiction is a genre of many faces, and you'll find many of them represented here: cyberspace and virtual reality, cybernetics, space travel, rapidly-changing technology, and robots. Lots and lots of robots (and I loves me some robots).
These elements are all used to good thematic effect, exploring interpersonal pathos, heights of emotion, complex moral decisions, and technology's effect on what it means to be human. Make no mistake, there's comedy here too: "Ctrl Z" is laugh-out-loud funny, as its snarky down-on-its-luck robot protagonist makes an unlikely ally and strikes back at its equally-robotic oppressors. I was disappointed that the book's one treatment of religion, Colin Upton's "It Came From the Heavens," is not only ham-handed, but implausible--its portrait of Christianity would really only make sense if mankind began to colonize space during the Crusades.

Another way in which these stories are similar: just about each tale brings a twist of some sort, a surprise reveal or a subversion of expectations. Of course, a twist in itself is no story without strong characters and a well-crafted plot, and on the whole these stories flesh out their twists. Paul Soeiro's "Faulty Wiring" takes man vs. machine and turns it on its head, questioning our innate inclinations to sympathize with its human main character. Melick's entirely alien cast in "Mechanics" are still eminently recognizable as people, and the reader can relate to (perhaps even identify with) her protagonist's motivations.

At the end of the day, though, the question is: is it worth your twenty bucks? Make no mistake, it's a good collection with a few truly outstanding stories, but your answer to that question depends on who you are. Not just any sci-fi fan is going to get something out of this anthology. Think of a geologist taking core samples: drilling out a narrow cross-section of the earth, but probing deep to obtain a sample rich with information. You won't be spending too much time with any of these characters, but the best stories here dig into what it means to be human and come up with something solid. It also helps if you like a broad range of art styles and an appreciation for black-and-white art. Basically: if you enjoy tightly-crafted comic stories, sci-fi with substance, and robots--lots and lots of robots--don't hesitate to grab a copy. It's good stuff.

Monday, June 7, 2010

The Triumphant Return of Nobody Scores

So, you've been reading this blog for awhile. You know I've got my comics that I particularly like to rave about: comics like Blank It, Max vs. Max, and to a lesser extent, Z'Nuff Dr. McNinja. You know that high on my list of "ravers" is Brandon Bolt's little comic that suffers, Nobody Scores.

Or...maybe you don't. That's cool too. Nobody Scores--for the non-knowers among you--is a comic in which anything that can go wrong, does. Even the things that can't go wrong go wrong. I love it because it's top-notch well-crafted cartooning, it's relentlessly cynical, it's over-the-top with raw crazy energy, and its comics are huge. It's the kind of thing you need hyphens to describe.

And it's back!

Around five months ago, cartoonist Brandon Bolt went on hiatus, citing increased job stuff and cartooning burnout (and if I were turning out twice-weekly comics as tall as his for over two years, I'd have been citing burnout even earlier). For five months I have languished, forced to read webcomics in which sometimes people score, deprived of long-form tales of imminent calamity.

But now Nobody Scores is back and Nobody-Scoresier than ever. The site has been streamlined with an improved design, and also Jane has bangs. The NS cast stars in three brand-new comics as of like last Friday or so:
  • Fantastic Voyage, in which Sara scores a free exploratory trip into space and is thwarted by Einstein,
  • Every Donation Counts, a cautionary tale about the hazards of helping the homeless, and
  • Reenactment Fever, which is exactly what it says on the tin: the historical/cultural reenactment craze, as applied to things it really shouldn't be applied to.

Needless to say, I am very excited, and you should be too.

Sunday, May 23, 2010

Blank It Presents: Something Completely Different

Visit the webcomic Blank It
Hey, y'all. Today I wanted to talk about something new that's happening with one of my favorite comics.

If you follow this blog at all, you know I'm a big fan of Blank It. Its witty wordplay, dynamic and freewheeling storytelling, and general absurdist awesomeness led me to review it and interview the creators in a comic. It's like Waiting for Godot: the Manga--except that doesn't sound nearly awesome enough.

Last Thursday's installment wrapped up the first major chapter in the BlankItverse; after two years and 204 comics of shovel beams, mysterious robots, and militant cookies, its two protagonists lie down to take a nap. So, what's next? Artist Lem Pew writes:
Aric and I are going to take...a month or so to recoup and get a little break. ...[We] are still going to update the site every Monday and Thursday with a comic, but it’s going to be a totally different tale.

If you haven't read through Blank It yet, this is a great time to get caught up and--if you like what you see--to start tuning in regularly.

This blog is all about sharing good comics, and Blank It is a good comic. I highly recommend it, and I'm looking forward to seeing what further tricks Lemmo and Aric have up their sleeves.

Monday, May 17, 2010

Recommended Reading

Hi, everyone. I just wanted to drop a quick post to let you know what I've been reading lately.

The Fancy Adventures of Jack Cannon: After having read the first volume of Scott Pilgrim, I am beginning to think that Jack Cannon is the best webcomic tribute to Scott Pilgrim I've ever seen. It's funny and freewheeling, with colorful, dynamic artwork, and it's got relatable characters in over their heads with weird events.

Marooned: You may recall that I reviewed Marooned not quite a year ago. I'm still reading it. The new storyline that began last week is a great place to jump in: all you need to know is that Captain John and Asimov the robot have been stranded on Mars and are presently surviving under the hospitality of Martians. Still wondering if it's your kind of comic? Check out my review.

Moon Town: Another sci-fi comic from Wishtales Publishing, Moon Town's artwork continues to blow my frigging mind. You've got a run-in between a rookie security guard and an ore miner on a lunar colony, and in the most recent chapter, you've also got a gigantic moon squid. Things are a little slow at first, but just pay attention to the gorgeous artwork and keep reading ahead. You'll get to the moon squid soon enough.

Axe Cop: Axe Cop is the latest big comic to hit the internet. It's the adventures of a superhero cop with an axe, drawn by a professional artist and written by his five-year-old brother. Like Dr. McNinja before it, it's an affectionate parody of superhero comics that will have you in hysterics at how stupid awesome it is. You probably read it already, but if this is your first time hearing about it, go check it out.

Odori Park: After stumbling across Odori Park a couple of different times, I found myself coming back on my own. It's an East-meets-West romance between a Japan-native bookkeeper and an American ESL teacher, told in newspaper-strip form. It's family-friendly, it's got sharp humor, and it brings the A game with its artwork. Check it out and give it some love.

Tuna Carpaccio, P.I.: Slow to update, but when it does, man is it good. I've also reviewed Tuna Carpaccio before, so rather than recapitulate all my previous praise, I'll just point you to the review. If you're willing to wait around for the next Dresden Codak, and you like a good gumshoe adventure-comedy, Tuna Carpaccio is also worth waiting for.

I always feel kinda like a salesman when I finish a post like this, but if time is money, that's what I am. Except I don't get paid for this.

Alls I'm sayin' is, these comics are worth my time, and maybe they're worth yours too. Only one way to find out, right? Check 'em out.

Saturday, May 1, 2010

C2E2: Part 3 of Is He Seriously Still Talking About This?

Hi again. C2E2 was two weeks ago, but I still have things to say about it. It was such a dense weekend that I feel I would run out of time for saying before I ran out of things to say about it. If that makes any sense.

So, here it is, Saturday afternoon, and I wanted to post some more about my C2E2 experiences and the cartoonists I talked to.

Of course, even though I focused primarily on webcomics, there was a lot going on at C2E2 beyond the world of cartoonists for whom the internet is their cartooning backbone. The big superhero-comic publishers, Marvel and DC and Image, all had a notable presence, with Marvel heavily promoting the upcoming Iron Man 2 movie via comic and video-game tie-ins. (The video game looks awesome.) Local Chicago comic shops occupied a large swath of the floor, and I bought a copy of Scott Pilgrim from one of them in anticipation of (once again) the upcoming movie. On the stage out in the hall, the local folk-rock-about-superheroes band Wednesday Heroes played a set or two every day. There was more to see and do than one person could even conceive of doing.

So, I did what I could. I attended a couple of panels--including one on black comic creators and black superheroes--and I watched the Iron Artist competition on Saturday evening, for me the highlight of which was watching Gordon McAlpin and Tom Brazelton draw their own interpretations of the theme "Snake Pliskin in Escape from the Princess Bride." On Friday night, there was a Webcomics Town Hall, which probably merits its own entry. So I'll save that topic for another time.

Before I go fold my laundry, I'd like to tell you about two webcartoonists I met at the con and about their work. (Actually, I'll tell you about them after I fold my laundry. You probably won't be able to tell the difference.)

Chicago native Sean Archer creates the webcomic Milo the Cloud, about a light-hearted cloud and his eclectic peers (including an aichmophobic balloon and a bazooka-toting cardinal). What struck me about Sean's work is the creativity that he displayed in merchandising and promoting Milo the Cloud. He had Milo figurines for sale at his booth, and he told me about the process of creating and painting each of them by hand. Additionally, he had an a capella CD of unofficial theme music for Milo the Cloud, which he created and performed with some of his musical colleagues. Milo the Cloud is a humor-based strip with some continuity and an idiosyncratic. It struck me as similar to Ed Contradictory, which I mentioned in a previous C2E2 entry, so if you like one of these comics, you should probably check out the other too.

I also got to meet Alina Pete, the creator of Weregeek. Weregeek has nothing to do with Werewolves--at least not directly. Instead, it's about otherwise ordinary people who, when the moon is right and mysterious forces align, are transformed into wholly different beings for their tabletop RPG sessions. It's a tongue-in-cheek look at the role-playing hobby from the inside out, and it's a lot of fun.

It can be a challenge to actually depict the imagined in-game world of an RPG in a comic and still keep it engaging, but Weregeek naturally moves between its characters' everyday lives and jobs and their in-game adventures. Kudos to the creative staff for pulling off that tricky balancing act! I'll have to read some more of this comic when I have the time.

Another thing that I will have to do when I have the time is blog some more about C2E2.