Showing posts with label sort of cool. Show all posts
Showing posts with label sort of cool. Show all posts

Friday, November 20, 2009

Press Release: Haunted Goes to Print

As I take my hiatus for the holiday season, looking over the webcomics-related emails in my inbox, I begin to realize: receiving a press release is like receiving a blogpost already halfway written for you.

Here is a press release concerning Joshua Smeaton's comic Haunted.

Haunted, the Xeric-winning web comic by Joshua Smeaton, makes its graphic novel debut. It is currently available for preorder from Orion Books.

What did you do for Halloween when you were 12? Trick-or-treat, bob for apples or run from a psychotic ghost bent on ripping out your soul?

It was supposed to be a night of carefree fun for a group of junior-high friends. All they had wanted was to sneak into the high school Halloween party thrown at an abandoned mansion. Unfortunately they aren’t the only uninvited guests.

Haunted is an adventure story about a group of kids that get trapped in a mansion with a murderous ghost. The story is a fantastical thrill ride with moments of calm made all the more enjoyable with its colorful vibrant art.

Haunted is a 104-page full color graphic novel priced at 12.95, ISBN 978-0-615-31563-8. Scheduled to be released January 2010. It is available in the November Previews catalog. Order Code: NOV090896. www.hauntedcomic.com


I took a look at Haunted for myself, and if it sounds like something you've seen before, that's because it is. The familiar teens-in-a-haunted-house trope is played entirely straight, with no major twists or turns on the basic concept. That said, it takes a done-to-death idea and does it reasonably well: the art is good, the dialogue is authentic, and the characters are an interesting, individuated bunch of quasi-delinquent teens. For all the familiarity of its premise, it doesn't really do anything wrong.

Might not be worth a buy for you, but it might well be worth a look. Ladies and gents, judge for yourselves.

Monday, October 26, 2009

Product Review: Theater Hopper, Books 1 and 2

About a month ago, Tom Brazelton's movie-themed webcomic Theater Hopper had a fire sale to raise funds for producing its third book. I decided to take advantage of the sale and purchase myself the first two print collections, Theater Hopper: Year One and Year Two.

For those unfamiliar with it, Theater Hopper is Tom Brazelton's movie-themed webcomic starring exaggerated versions of himself, his wife Cami, and his friend Jared. It updates with three full-color strips a week (MWF) and has been running since 2002, making it the internet's longest-running movie comic. Together with movie-themed webcartoonists Gordon "Multiplex" McAlpin and Joe "Loves Crappy Movies" Dunn, Tom talks movies on the "Triple Feature" podcast every Monday evening.

Now, it's one thing to check out a new webcomic; the only investment it requires is time, and if at any point you decide the comic is not worth your time, you just cut your losses and close your browser. But merch is a different ballgame entirely. Before you lay down the cash equivalent of two and a half hours at your day job, you want to know you'll get your money's worth. How can you tell you'll get a quality product? It's not like a trip to Barnes and Noble or Old Navy, where you can see the goods for yourself and actually pick them up. There's a good chance the cartoonist has a photo or two of the goods in his online store, but the difficulty remains: you don't want to get a bum deal.

On that note, let's start talking about these books by showing you what you get:





Book One includes Tom Brazelton's introduction to Theater Hopper, the first 155 TH strips with creator commentary, 11 guest strips by other cartoonists, and a crossover storyline with Carrington Vanston's concluded webcomic "Movie Punks." Book Two contains a foreword by Tom's wife Cami, 153 more TH strips with further commentary from Tom, several pages of bonus sketches, an index of movies referenced, 7 guest strips (including strips by Joe Dunn, and Scott and Kent from White Ninja.

The first thing that struck me when I received the two books in the mail was the presentation. The cover art looks great, ludicrously referencing classic movies 2001 and Ghostbusters II with the TH cast. It's not stellar, but it's solid, and it's clear the creator went the extra mile on the covers. Inside each, you'll find 200+ slick full-color pages of comics, commentary, and additional content. Brazelton openly admits in Book 1's disclaimer that he did not create early strips with print in mind, and while he has tried to restore the artwork as best he can, some strips suffer from fuzzy colors or jpeg artifacts. Still, it's clear he's made an effort to improve the presentation for print, and by Book Two the artwork is largely sharp and snappy.

So it looks pretty good--but how's it taste?

Overall, it tastes pretty good too. I have to say, though, that Year One suffers in quality, as it would with any comic, simply for being Year One. Theater Hopper's humor style is less of the well-polished comic strip gag, the "craft of the joke," and more of the banter you throw around with your friends. Rather than building up to the punchline with immaculate timing, a TH strip will likely have a handful of funny moments--at least in theory. In early year one, Brazelton is still finding his voice, and some punchlines lack the punch even to carry the strip. The art has similar difficulties, and it cribs a bit from the Penny Arcade stylesheet. It takes several strips before it starts to resemble present-day Theater Hopper in quality.

To its credit, though, Brazelton's self-deprecating commentary on each strip in Year One goes a long way. He's utterly transparent about the first year's shortcomings, and the commentary's conversational tone makes the print edition a more personal experience than browsing online. Additionally, the collection contains a collaborative storyline with cartoonist Carrington Vanston that pits TH's Jared and Tom against the protagonists of the comic Movie Punks. The back-and-forth strips in the storyline are some of the book's strongest material and do a lot to add to its value.

Plus, the first book contains this strip. I laughed out loud right in the airport lobby at that one.

By Year Two, Brazelton is really getting a feel for his comic. The humor's more solid, the art is more solid. There are a number of inspired sight gags on par with the "small cola" comic referenced above, plus an increased predilection for
off-the-wall storylines that develop several jokes on a theme, such as the introduction of "Goth Jared" (whom Comic Tom has apparently encountered before). TH story arcs (at least in these two books) often begin in the middle, unexpectedly, with no explanation and perhaps even the suggestion of some backstory that is never explained. I like it, and I think it works. But I digress.

It's also worth noting that I didn't find the humor to be at all dated. With a movie-commentary comic, it's always a danger that comedy value will decrease as the humor ceases to be topical, but not so here. Theater Hopper doesn't stray too far from the mainstream movies and actors that we all know and love to make fun of, so you'll have no problem recalling relevant films from 2002 to 2004 as you're reading. There were a few isolated cases where the commentary had to explain the joke, which of course kills the joke, but these are the exception.

So, what's the final verdict? Was it worth my ten-bucks-per-book?

Overall, I think so. I found the books to be entertaining, and I got a different experience than the kind the TH site offers for free. A 200-page book with extensive full-color artwork is the kind of thing you'd usually pay upwards of $20 to $30 for, and I got two of them for this price. Compared to Year Two, Year One is rather lacking, and perhaps a better purchase for TH fans than for newcomers to the comic--TH: Year Two makes the better introduction.

Even though I'm not a huge movie enthusiast, I enjoyed both books. With the holidays coming up, TH: Year Two could be a good purchase for any friend or relative who's way too into movies. If you're thinking of getting either book for yourself, you can always sample Tom Brazelton's humor for free at TheaterHopper.com to figure out if it's your style of comedy. Apparently, the two books are still selling at the fire-sale price of $9.99 each. It's also worth noting that the third book is available for pre-order, and from the preview provided, it appears to raise the bar even higher for quality.

Theater Hopper Volumes 1 and 2 are available for purchase in the Theater Hopper store.

Monday, October 19, 2009

Review: Eben07: Operation Mongoose

Gentlemen, behold! Following up from yesterday's post, it is time for the promised review of:


The first thing to note is that this chapter is a quick read, at a brief fifteen or so pages. However, it's not necessarily the best intro to the comic--for starters, its focus is not the present-day protagonist Agent Eben07, but rather his grandfather Abel, founder of the ICA. The storyline, told in flashback-style black-and-white rather than the brighter colors of Agent Eben07's contemporary adventures, covers Abel's assignment during the 1970's to assassinate Fidel Castro.

Truth be told, I'm not sure what to make of it.

It's not the art--I've always been impressed by Eben07's artwork, and although it loses a little without color, it's still a strong point. And the story succeeds at its goal of placing the ICA and its founder into American History. What it comes down to is the tone.

There were spots I found funny. Abel's present attempt on Castro's life is interspersed with his reflections on his mission, accompanied by snapshots of past attempts, which are absolutely ludicrous. Plus, the seriousness of Abel's internal monologue and the whole "men in suits" vibe are juxtaposed with such images as Abel in a dress. But that's the thing: the seriousness. Throughout the storyline, there are some rather gravitous musings on the nature of choice and fate in a political context, and Abel, it appears, is intended to be taken as a sympathetic victim of greater machinations, a pawn trying to maintain some semblance of human dignity.

There are numerous moments of humor in the fifteen-page story, but it ends on a deadly serious note. If it's trying for that whole-spectrum-of-human-emotion thing that I discussed earlier with Marooned and Superfogeys, I can't say it succeeds as well.

In all honesty, I've never been sure entirely what to make of Eben07. There's no denying that it's a well-executed comic, but the whole thing is so odd that at times I wonder about its accessibility. The janitor/secret-agent juxtaposition at the core of the thing has a lot of potential, but there's some inscrutable part of it that seems to be taking the whole endeavor too seriously--or perhaps taking it seriously in the wrong way. It's not mine to say that a secret-agent-janitor story can't have its serious moments.

But neither is it mine to say exactly how you can take a secret-agent-janitor story seriously. Such answers are decidedly beyond me.

To conclude, despite everything it does right, Operation Mongoose may not be the best introduction to the comic. Fortunately, though, the latest version of the site includes a page for new readers, and if the comic has piqued your interest, that may be the best place to start.

Sunday, October 18, 2009

An Introduction to Eben07 (Now with More Musings!)

It's been about a month and a half since I started my full-time job, and lately I've felt unsatisfied about the quality of the posts here at This Week in Webcomics. It's Sunday afternoon, here I am sitting down to write a post, and I can't remember the last weekend where I wasn't putting together something at the last minute. I suppose it's to be expected--I have less time to work on the blog now, especially if I have a busy weekend, and I guess that's as it should be. But none of that means I have to feel completely at ease about it.

I just wanted to get that off my chest, and it also sets the tone for the upcoming post, which will discuss the comic Eben07, specifically the chapter "Operation Mongoose."

As the Guy Who Does This Blog, sometimes I get press releases from various cartoonists. There's a side of me that feels kind of weird when I do, because--tying into the quality thing I discussed before--I'm not doing serious journalism here or anything. I'm just a guy who can't shut up about webcomics. Still, it's cool to catch word of new developments...so it's not as if I don't appreciate the press releases.

As you know if you've noticed the You-Choose-the-Reviews polls lately, I've been batting around Eben07: Operation Mongoose as a possible subject for review, and on Friday I received a press release announcing that the print edition of Operation Mongoose was up for preorder. I figured it was as good a time as any to finish reading through the chapter and give my assessment.

First, though, a word of introduction for the comic Eben07.

Eben07 is, in essence, a comic about a secret agent janitor. Its titular main character works for the Intelligence Cleaner Agency, whose task is to ensure that the classified operations of America's intelligence operatives stay classified. The Eben07 website presents itself as an official publication of the ICA, disclosing to the American people the information that it is required to disclose by an obscure clause of the Patriot Act. In the form of a webcomic.

A bizarre hook if ever there was one, but it certainly is inventive.

I've seen Eben07 a number of times across the internet, first finding it through the now-defunct comic site WhoShotMyRobot.com. At the time, the website was a confusing mess of HTML, and the "Official Declassifications of the ICA" presentation did little to alleviate my confusion. The site insists on presenting the ICA as a real entity, and framing the comic in a reader-friendly way without breaking character has always been a challenge for it. I've seen the website go through several versions, each one an improvement over the last, and the archives are now accessible and navigable. Presentation-wise, the current version seems to know what it's doing.

Which, in turn, makes it eminently possible for me to review


Full review to follow Monday evening; it's been a busy weekend. Be sure to check back then.

Monday, September 7, 2009

Review: Capes 'N' Babes



Capes 'n' Babes is a strip about a strip mall--specifically, a comic book store in a strip mall. It's a black-and-white strip with occasional color, updated three times a week (MWF), drawn by professional graphic artist Chris Flick.

The webcomic centers around Marc, the manager of the titular comics store, Capes 'n' Babes. The store's owner is frequently absent (a fact lampshaded blatantly in more than one comic), so it often falls to Marc to tend to business. An early storyline introduces Joey, the "girl next door" who runs a hardware store and helps Marc build a studio for the comic shop's video podcast. Joey makes frequent subsequent appearances, as do recurring gags in which Marc interviews comic-book superheroes and characters on his podcast show. Throw in Roy, Marc's lecherous werewolf friend with dreams of becoming a comic-book artist, and the strip is ready to roll.

(A word of disclaimer before continuing: Roy's lecherousness and the language in general set the dialogue content at a PG-13 level. Early strips especially play up Roy's werewolf horniness, which readers such as myself may find off-putting and not terribly funny. Your mileage, as they say over at TVTropes.org, may vary, so read with discretion.)

Creator Chris Flick greatly enjoys comics of all stripes, and it shows. The strip is filled with references to and parodies of superhero comics, webcomics, general sci-fi, and the fact that Capes 'n' Babes itself is a comic: goodbye, Fourth Wall. In fact, some of its best moments occur when it's poking self-deprecating fun at itself. Gags take aim not just at superheroes and comics, but at comic creators, and a recurring joke involves the appearance of H.R. Giger's "xenomorph" alien from the movie series of the same name. Some Alien strips are more successful than others.

Which brings us to a major criticism of Capes 'n' Babes: the humor. Gags all too frequently fall flat from overwriting or poor comic timing. Consider this strip poking fun at The Ghost Whisperer and another about Sonic's drive-thru burger ads. Both strips try to pack too much dialogue into the last panel, none of it especially amusing. Another strip, in which The Thing of Fantastic Four fame strikes out at a paper-rock-scissors tournament, has potential, but the joke is hampered by needless repetition and an overwritten punchline that hits the reader over the head. A visual, reveal-based punchline, with Grimm and his juvenile nemesis underneath the contest banner, would have sufficed.

Nonetheless, Capes 'n' Babes does have its humorous moments. A few strips, with bizarre out-of-left-field punchlines that leave you asking "Where did that come from?", elicited genuine laughs from me. If you enjoy a good pun--or a good joke about puns--the Capes archives have a few pun-liners for you. (Cue groans.)

So if you do tune in to Capes 'n' Babes, it likely won't be primarily for the humor, which lacks the polish of strips like Sheldon or Sinfest. However, the webcomic does have two things going for it that bear mention.

First of all, it's a strip for comic fans by a comic fan, and the sincerity shows. Creative works can run the risk of getting too self-referential and self-indulgent: whether a novel about a writer, a movie about a producer, or a strip about a cartoonist. Flick neatly averts that with his comics-shop-manager protagonist. Marc's job, as a guy trying to make a living off something he personally cares about, allows him to observe the industry with a bit of healthy distance. And Marc is as human as the next guy--his perspective is by no means immune to blind spots.

Marc is a likable guy--friendly, reasonably hard-working, and a bit of a marshmallow, though not without his sarcastic side. It's easy for readers to identify with him. His developing not-quite romantic friendship lends some strong social tension to the strip (again, blatantly and hilariously lampshaded). Readers can likely sympathize with Marc and Joey's hesitation to risk ruining a perfectly good friendship with something more, and the ongoing subplot has yielded some of the strip's best writing. Most recently, Marc has accidentally let slip a "love ya, bye!" to Joey before leaving for a comic shop owners' convention. I'm interested to see how he tries to defuse that relationship bomb.

Capes 'n' Babes, in summary, is a pretty decent webcomic. Like many comics, its interesting characters if nothing else may make it worth the ride (Sluggy Freelance, anyone?), and the competent caricature-based artwork is a plus. It's a comic for diehard comic book fans in particular, but the light-hearted look at relationships may provide some appeal for the casual webcomic reader.

Capes creator Chris Flick is an avid comic convention attendee, and should you wish to meet him in person, you can find him at Pittsburgh Comicon this weekend (Sept. 11-13) and at the Baltimore Comicon October 10 & 11th. Additionally, Flick has a weekly geek-humor strip, CMX Suite, that you may enjoy. If any of his work sounds like your cup of tea, be sure to check it out.

Monday, May 4, 2009

Superfogeys, Chapter 2

(previously reviewed: Superfogeys Chapter 1)

Greetings once again, webcomics enthusiasts. For today's review, I've read through Chapter Two of Superfogeys and am prepared to give you the lowdown.

Chapter Two's plot, in a nutshell, is that the super-retirement home Valhalla hosts a bingo night, and the night's prize is a free healing courtesy of the super-healer known as "The Healer." The art remains simple but effective, essentially linework with coloring--but it does take a step up in complexity from Chapter One, and even goes the extra mile in spots. The writing is similarly efficient. The chapter had a decent handful of funny moments for me: I laughed out loud at an early strip's genuinely unexpected punchline, Dr. Rocket's general sociopathy, and super-sidekick Jerry's extended brain fart upon meeting The Healer. I'll admit to being a sucker for bad puns, but a joke involving the superhero Bingo Knight drags on perhaps a little too long. Space-pig urine is still an ongoing joke, still sophomoric. More successful is the ongoing joke of Captain Spectacular's pants.

There's more here than mere humor, however. Probably the most interesting element of the chapter is The Healer himself: a smart-mouthed kid with little respect for his elders. He's a bit of a jerk, too--his healing ability could ostensibly put an end to many of the Superfogeys' health problems, yet he holds his powers out as a prize for some randomly-selected retired hero. Interestingly, The Healer seems to have a measure of respect for Captain Spectacular, despite the "lame" story behind the Captain's paralyzed legs.

In Chapter One, Superfogeys creator Brock Heasley appeared to be getting his footing, and by the end of Chapter Two, he seems to have found it. The characters are established, the reader has been introduced to retirement-home director Dr. Klein, and a secret meeting between the Healer and an unseen figure hints at future developments. Events are beginning to unfold, and you get the sense that your investment in the comic is starting to pay off.

Friday, April 24, 2009

On Guest Strips

Long day at work? Check.
Delicious root beer float? Check.
TWIW post about guest strips as promised? Check.

Guest Strips are, for the most part, a phenomenon particular to webcomics. I could go into the reasons why the practice is so foreign to newspaper strips or comic books, but suffice it to say that when real life strikes and events interfere with a webcartoonist's production, it's much more feasible for him to enlist the help of his cartoonist colleagues in order to provide comic content.

Brandon Bolt of Nobody Scores has gone on record as "not believing in guest comics," arguing that guest cartoonists rarely produce something consistent with the original cartoonist's idea for his comic. There's some merit to this critique--guest strips pretty much necessarily have to be non-canon, and might even be viewed as little more than glorified fan art. And though not impossible, it's certainly hard to bring dignity to the task of creating fan art for a webcomic. Additionally, as one reader recently stated, "Guest strips can be fun, but I doubt any of us signed up so as to see more guest strips."

But me? I actually like the guest-strip phenomenon. I enjoy seeing familiar characters in a different artistic style, for starters. Additionally, it's a way for an artist to basically share his comic with another artist, a kind of circumscribed collaboration project. From a practical standpoint, it's a feasible way to take a brief sabbatical when necessary, or keep one's comic updated when one gets hit with one of life's little crises. Plus, guest strips can introduce readers to cartoonists that they may not have been aware of.

So, the "guest strip" concept has its critics, but in my estimation there's also some merit to it. That said, let's look at what guest strips we have this week.
  • Scott Kurtz of PVP is currently taking time off from his strip to mourn the loss of his basset hound, Kirby. Pets are often like family members, and their death is no light thing. You can read Scott's reflections on Kirby in the PVP blog and check out the two weeks of PVP guest strips from several prominent webcartoonists.

  • Gordon McAlpin of Multiplex, in order to allow himself time and space for moving, ran guest comics on this past Monday and Wednesday, which take advantage of their guest-strip nature to deliver some very silly Multiplex scenarios. For today's Multiplex update, however, Gordon provided a normal in-continuity strip, and next week will show one or two more guest strips before Multiplex resumes as normal. Interestingly, Brandon J. Carr's Wednesday update provides timely commentary on Earth Day and Disney's recently-released documentary "Earth."

  • Putting a rarely-seen twist on the "guest strip" concept, Luke Surl is set to deliver a month of guest artists; while Luke himself will provide characteristically witty writing for his comics this month, we'll see these concepts illustrated in a variety of artistic styles by a broad spectrum of cartoonists. The collaborations began with Wednesday's update, drawn by Cedric Atizado of Familiar Ground.

  • Finally, Penny and Aggie is preparing to make permanent changes to its resident artist. As T Campbell recently announced to P&A's fan community, artist Gisele Lagace, while continuing to be involved with P&A in a consultative capacity, will cede the role of artist to Jason Waltrip (Fans!) and use her time to pursue other creative projects. As Jason prepares to take the reins, P&A will employ a number of other guest artists until he settles in. The most recent story arc, beginning with this comic, is drawn by Sam Romero, and today's comic was created by Erica Henderson.

So, the above guest strips should provide you with some interesting reading, but equally interesting is the idea of the guest strip itself. What do you think about the concept of "guest strips" and their role in webcomics culture? As always, I welcome your comments.

Thursday, April 9, 2009

Superfogeys, Chapter 1

My fellow webcomic blogger, Larry "El Santo" Cruz of The Webcomic Overlook, has a way of writing his review introductions. He comes in from an unexpected angle, relating an anecdote, or talking about "stranded in the universe" as a science-fiction plot trope, or beginning with a line like "One day, I will be reduced to a quivering neurotic heap in need of serious psychiatric help." It adds instant interest to the review, as you wonder what his introduction could possibly have to do with the comic up for review. And sometimes I try to mimic this approach, but other times I am not feeling quite so clever, so I'm just going to drop right into the review here. Today I'll be reviewing the first chapter of Brock Heasley's Superfogeys.

Superfogeys employs the familiar retired superhero trope as its premise: the characters are retired superheroes or villains with a career of super-powered adventure behind them. You'll see some familiar archetypes among the cast, some based directly off existing superheroes: the Superman, the Flash, the evil scientist, the sidekick, and the action girl. With a few humorous diversions, the basic story arc of the first chapter is that lecherous sleazeball villain Dr. Rocket tries to take advantage of Spy Gal, but his plan backfires--rather unpleasantly.

The "retired superheroes" premise would be an old, tired choice if it were played as straightforward parody. Fortunately, it's not. To be certain, there are jokes--some of the expected "dirty old superheroes" variety, and some not--but superhero parody isn't the name of the game. The characters are funny not because they're poking fun at tropes, but because they're humorous characters in their own right. Captain Spectacular's amiable acceptance of retired life puts a unique spin on the Superman archetype, as does sidekick Jerry's secret unrequited love for Spy Gal. In particular, Speedy most perfectly embodies the picture of a "superhero past his glory years." As his powers have dwindled, the world moves too slowly for him, so he's bitter and just wants to sleep all day. Also, there's a running gag with a "space pig" that's an amusing touch. There's humor, but there's enough spine and skeleton of characterization to hang the humor on.

The art is polished enough and decidedly competent, though not outstanding. Characters have strong outlines with a a touch of detail work, and coloration strikes an appropriate balance between bold and subdued. Cut-and-pasted elements are noticeable in parts, a flaw which the creator acknowledges and endeavors to correct as the chapter progresses. And the art recycling won't jump right out at you unless you're looking for it, so it's a forgivable offense. Overall, it's good artwork, and the balding Captain Spectacular's persistent Superman curl is a funny visual touch.

My only complaint with the humor is that off-color jokes are used a little too liberally--which isn't a moral complaint, as the off-color humor is no more offensive than, say, PVP or The Office, and I'm quite fond of The Office. But in Superfogeys #1, the lewd jokes often feel like a crutch-like substitute for real humor. Still, it's a minor complaint, and I get the impression that as the characters receive more development, it will be less of an issue in future chapters.

Overall? Superfogeys Chapter 1 is a not-too-shabby beginning for this tale of the supertired. It has the earmarks of a creator getting a feel for his own story, but it's still a promising start. And, at 28 strips, you can easily read through it in a few minutes and get a feel for whether this is your kind of comic. I'm looking forward to reading the second chapter and seeing how it develops.

Wednesday, March 4, 2009

SFIV Poll Results

Well. The results of the poll...are the results of the poll.



It's perplexing, because even though "Other" won out, no one wrote in any alternates whatsoever on the original entry. I can only conclude that the three voters for "Other" simply found the available options thoroughly unfunny and voted "Other" in protest. Personally, I thought the CAD strip was unusually well-paced humor for CAD. But that's just me. At any rate, 2P Start carried the day, with its strip poking fun at Chun Li's disproportionately large hands.

Matt Moylan's Lil Formers also weighed in on SFIV this past Monday, but unfortunately, it was too late to change the poll. A shame, too, because Moylan's comic is actually fairly amusing.

Also, on an unrelated note, here's a blog that you may enjoy if you enjoy This Week in Webcomics. It's called "Webcomic Finds," and essentially is about reading good webcomics and talking about the good webcomics one comes across while traveling the internet. The blogger, Ping Teo, appears to be a savvy humorist with a few comic projects of her own. If you're looking for some insightful webcomic recommendations, be sure to give it a look.

Monday, February 2, 2009

Homestar Runner Releases New "HREmails"

Well, as noted previously, there will be a comic review up here sometime in the next two days. Meanwhile, if you're looking to get your fix of new funny, the animated webcartoon Homestar Runner has released two new "Homestar Runner Emails" over the past week. That's right--after a long email silence since Strong Bad Email 200, H*R has bounced back with emails answered by its titular armless protagonist. You can check out HRemail 62 (?!) and HREmail 2000 (!?!) over at homestarrunner.com. Are they funny? Perhaps not as funny as SBEmails, in my humble opinion, but they have their moments. Check them out, drop a comment, and let us all know what you think.

Related Post: The TWIW Top Ten Strong Bad Emails

Sunday, January 25, 2009

Review: Luke Surl

Sometimes, when you blog about webcomics, guys who have webcomics ask you for reviews. This is a cool thing, because you like to read webcomics and say things about webcomics, and bam, here is another webcomic to read and say things about. I have been approached by a couple such cartoonists. Today's cartoonist is Luke Surl.

Luke Surl's comic doesn't exactly have a name, other than LukeSurl.com (which I initially thought stood for "Luke's URL"). It doesn't really have a consistent form, either; sometimes it's single-panel, sometimes multiple panels in simple configurations, whatever Luke Surl deems will best fit the joke. A common topic or theme also eluded me initially; it seems that these comics are about whatever strikes the cartoonist as making a comic about. Now, the comics do tend to hover around the subject of academic humor, the sorts of musings from a college student's studies that one might find funny, but at the end of the day, it seems to me that the unifying element here is Luke Surl.

Which is okay. Luke Surl is not the funniest guy in the world, but he has amusing ideas. He enjoys verbal twists and plays on words, so it should come as no surprise that he often bases jokes on familiar lines from Shakespeare. Sometimes he plays meta-games with the comic format. I particularly liked the joke in this single-paneler, where Surl puts a clever fourth-wallish twist on the despairing-economic-analyst-leaping-from-a-window gag. My two favorites, though, would have to be the comics where he puts Santa Claus and Waldo of "Where's Waldo" on the psychiatrist's couch. I laughed out loud at these, and I think he's got a good thing going with the "psychiatrist's couch" motif. More of these, please.

Unfortunately, the art is a sticking point. Early comics especially suffer from pixel-grit, and while this condition improves, later comics still have problems with rough, jagged line quality and uneven line weights. Humans tend to look stiff and flat, with unnatural-looking limb positions. Surl often employs oblique projection with a lofted camera pointing downward at 45 degrees, and as Wikipedia notes, oblique drawings look very unconvincing to the eye. On occasion Surl makes the oblique projection work, as with these clever blueprints, and sometimes he finds workarounds for the perspective problems through judicious use of close-ups.

And sometimes, he even does pretty good art. Coloring is bright, perhaps a little over-saturated and unsubtle, but rarely hard on the eyes. This comic is well-drawn, shows a good use of perspective on a close-up, and contains an amusing reference to an also-amusing former comic. Another comic, featuring anthropomorphic numbers, is well-drawn, and a nice subtle touch is that each number's height is proportional to its numerical value. Other comics occasionally feature little jokes in the background--again, a nice touch.

Can I recommend Luke Surl? Not as wholeheartedly as I usually recommend comics, to be perfectly honest. His work is decent, sometimes funny, but one can see the influence of comics like The Far Side, Saturday Morning Breakfast Cereal, and XKCD, and these are all hard comics to stack up favorably against--Lord knows I couldn't. These guys are professional humorists, and it feels to me like Surl is still finding his voice.

But the thing is, he's finding it. The art, for its shortcomings, shows definite improvement in the long run, getting cleaner and sharper, and while the first ten comics or so in the archive fall flat joke-wise, the humor consistently improves. Looking at the dates in the archive, I can see that he keeps up with his update schedule (initially weekdaily, but scaled back to MWF after about three months), and his persistence shows that if you diligently apply yourself to cartooning, you will get better. If he keeps at it and seeks constructive feedback and criticism, he could have a really good comic on his hands down the road.

So, give Luke Surl a look. Decide for yourself if his humor is your style. I can't make any guarantees, but if you can look past the dodgy art and stick with him as he improves, you might just find something worth tuning in to. At the very least, he's fun for Shakespeare fans.

Luke Surl
Updates: MWF
Style: color, variable-length, generally 1-4 panels
Bottom Line: not too shabby

Wednesday, January 7, 2009

Holy Crud, Boxer Hockey Has Updated

Boxer Hockey would probably be one of my favorite comics if it updated regularly. I mean, I do have sympathy for the creator, Tyson Hesse, who is going through an intensive college art program, and who wisely gives his studies priority over his comic. And when Boxer Hockey does update, it's polished and high-quality, and it has a manic slapstick energy to it that I've only really seen matched by Nobody Scores. But it updates sporadically. So I check it sporadically.

Today I checked it, and found that it had updated three times since I had last checked it. All of the new installments are pretty great, so I just wanted to take a moment to share them with you right now.

Here we have:


So! Boxer Hockey. Good times. I'll see you guys Friday.

EDIT: The more I read this post, the more passive-aggressive it sounds. Ugh. So Just let me go on record as saying that Boxer Hockey is genuinely awesome, and its creator is a stand-up guy, no foolin'. Read his comic.

Friday, December 5, 2008

Ctrl-Alt-Del Runs 2nd Choose-Your-Own-Adventure Storyline

Greetings, the Internet! I emerge briefly from my webcomic-blogging hiatus to bring you important news.

A little over half a year ago, Ctrl-Alt-Del ran a choose-your-own-adventure-style comic storyline, in which readers voted to collectively determine the fate of Ethan McManus, space archaeologist. It was easily the most fun I've ever had reading CAD. I generally regard CAD as a mediocre gaming webcomic that does just enough right to enjoy disproportionate popularity, but frankly, I was impressed with Buckley's artwork and plotting for this one. Well, except for the sudden grisly ending, but nobody's perfect.

Anyway, I am momentarily taking a break from my blogging break to tell you that a second CAD choose-your-own-adventure is presently underway. I had a lot of fun reading and participating in the first one, and I wanted to let you know about the second. When the latest comic presents the readers with a choice, you can email your vote to CAD.VOTE (AT) GMAIL.COM. Together we can shape the fate of the universe.

And now, back to hibernation. I will see you all later.

Friday, October 10, 2008

Got a lot to talk about for this week! Let's get down to business.

First off, today's the last day of the Sheldon Caption Contest--check out this earlier post for the details and links. Also over at Sheldon, the recent economic downturn has hit Sheldonsoft, so Sheldon's gone to the only place on earth that could conceivably grant him a loan to keep his company afloat: the country of Dubai. All of the strips in the Dubai arc so far have been decently funny, but this one I found especially good. And it wasn't the punchline either! It was the fact that Arthur's approach to gaining wisdom is precisely what someone with a lot of facts but not much wisdom would do. Clever comic there, Mr. Kellett. (Because Dave Kellett is totally reading this blog right now, no really.)

In addition to the Sheldon Caption Contest, I have some other old news that I should have mentioned earlier. A couple weeks back, Thinkin' Lincoln had a guest week, featuring the likes of Eli Parker from Tall Comics, David Malki! of Wondermark, Reprographics' Chris Yates, Justin Pierce from Wonderella, and even the illustrious Ryan North of Dinosaur Comics fame. In case you haven't checked Thinkin' Lincoln in awhile, the guest comickery starts here.

Monday's Thinkin' Lincoln was also noteworthy for cracking me up. It features Amelia Earhart misunderstanding Lincoln's use of a common idiomatic expression. I won't spoil it for you--go check it out.

Nobody Scores finished up another tale of protracted suffering this week: "Nobody Scores with the Chip Invasion." One of the longest Nobody Scores comics to date--and the longest since its Summer Formatting Reboot, clocking in at eight separate installments--The Chip Invasion features an obnoxiously sociable friend of Sara's who turns out to work for the NSA. As the arc spirals toward its inexorable horrific end, we have spy robots, Chad's crush on Jane, insidious marketing schemes, and repeated incidents of police brutality (all of them perpetrated upon Beans). Also, out of nowhere, fungus. The carnage begins here.

Nobody Scores will also be starting another epically huge comic series on Saturday, so we can look forward to even more tales of misfortune and comic violence in the very near future. Hooray!

Another of our favorite long-form infinite-canvas comics nears the end of an extended storyline: none other than Dresden Codak. And I've got to say, Aaron Diaz has kind of made me eat my words. In the most recent installment, we discover that mankind did not evolve to a new level of machine consciousness and merge with the Hob after all; as always, it's difficult to piece together, but the dream sequence that began in Hob #20 apparently didn't end there. Kim's been in the hospital the whole time, left with one arm from her scrape with the time travelers, who seem to have been driven off. As always the art is good, so even if stuff is confusing, it's worth tuning in for that.

Boxer Hockey also updated this week, which has been a rare occurrence lately. And that's unfortunate, because when it does update, the action is quite well-rendered and pretty dang funny. Check out this week's installment to see what's going on with lost-at-sea Not-Gay Chuck, and how the team is faring without him.

So there's been a whole lot of funny this week, but for those wanting something a little deeper, turn your attention to Multiplex. With the release of Bill Maher's Religulous, this week's Multiplex arc picks up where Angie and Jason's dispute about Expelled left off several months ago. Angie finds Maher's go-for-the-throat brand of abrasive comedy insulting, so she walks out of Religulous. She and Jason get to discussing God and science again, and once again they hit a dead end. To be completely honest, I'm feeling kind of tired as I near the end of this entry, but it's customary for me to take note when religion shows up in webcomics, so: there it is. Religion at Multiplex.

And let's wrap it up with some Chainsawsuit. Thursday's comic had a big surprise in the second panel that cracked me up. It was Kris Straub's random standalone humor at its finest. And Chainsawsuit has been generally good lately, so if you're looking for some absurdity and a few good chuckles, take a browse through the recent archives.

So, that's what I liked this week. As always, the comments section is your own open invitation to tell us what you liked this week. Drop us a note and share the funny.

P.S. Real Life continues to be awesome. 'nuff said.

Tuesday, October 7, 2008

Jump Leads, Chapter One

Hey, folks. Jackson here, with an impromp-Tuesday evening update. 'bout a year ago, I started coming across ads for a comic called Jump Leads. I read a handful of pages from the first issue, and it was one of those comics where you recognize it's a quality job, but it fails to grab you. Largely because you read a buttload of webcomics already. But this evening, on a whim, I picked it back up and read all the way through the first issue.

What's the deal with Jump Leads, then? It's reality-hopper sci-fi: a couple members of the Lead Service, a sort of reality enforcement agency thing, go on a live training exercise that goes wrong and strands them in the multiverse. It's also got a fairly humorous tone (the references to pop culture and sci-fi strained the verisimilitude a hair for me, but overall it's good humor), and its protagonists have a familiar comic-and-straight-man vibe going. Meaney is the overenthusiastic numbskull--except that he's got a fairly decent grasp on the rules behind the multiverse, owing to his overenthusiasm. He's very much committed to his career as a Jump Lead. Llewellyn, on the other hand...cynical, detached, not sure what he's doing with his life. Both of them are still trainees--Llewellyn for the fifth time. I found Llewellyn the more interesting of the two, though Meaney is kinda likeable for his youthful energy too. When he's not being annoying, that is.

Overall, I liked the first issue. It's a solid intro story script-wise, nothing too fancy, takes a couple chances but largely a standard setup. Entertaining. The presentation is comic-book-style (a prudent business move, as it makes it easy to produce a print version), and the art is good: well-rendered angular sci-fi machinery, and a good grasp of both realism and stylization. One of my turnoffs on my initial read from a year ago was that the character designs looked kind of monkeyish, but they're very expressive and suited to the humorous tone. An additional fun touch at the issue's end are the pages from the training manual, complete with Meaney and Llewellyn's notes scribbled in the margins. So is it worth a read? Well, it's good quality, and you've heard the premise--you know better than I do whether that sounds like your cup of tea. I know I'll probably head back to read the second issue at some point. Your call, amigos.

Tuesday, September 23, 2008

Top Ten: Strong Bad Emails #1-199

It's not technically a webcomic, but Homestar Runner often gets mentioned in the same breath, likely owing to its style of humor, the DIY ethic of its creators, and its general presentation. It's also incredibly popular: hundreds of thousands tune in every week for the surreal adventures of a thick-headed, armless athlete...thing, and his equally strange peers. However, the real star of the show is would-be villain Strong Bad, with his more-or-less-weekly feature, Strong Bad Emails, in which he answers real emails from viewers just like you except with worse spelling and grammar.

The two-hundredth SBEmail, "email thunder," was released early this Tuesday, and to commemorate the momentous occasion, This Week in Webcomics will present a Strong Bad Emails retrospective. Two hundred episodes is a lot to sort through, and the casual Homestar Runner viewer will wonder, "Which emails are worth my time?" Thus, we (by which I mean "I") present the following top ten list: comprehensive, definitive, and entirely objective in its selection, and also with absolutely no sarcasm whatsoever. Zero! Seriously.

Before beginning, I would like to credit the Homestar Runner Wiki, a useful knowledge base for all Homestar fans and an invaluable resource in creating this list. And now, rife with spoilers, it's the Ten Best Episodes of Strong Bad Emails #1-200:

10. helium: SBEmail #38
I'll be honest--the main reason this one made the list at all is because I like Strong Bad's song about "the High-Voice Crew." Still, between Strong Mad's funny voice and an inflatable The Cheat, there's enough funny here to round it out.

9. virus: SBEmail #118
Classically, whenever Strong Bad gets a new computer, it's because horrible disaster befell his old one. In this email, Strong Bad finally gets a virus from a questionable email, resulting in bugs all across the Homestar Runner reality. After a surreal descent into madness, Bubs restores order by blasting the computer with a shotgun.

8. flashback: SBEmail #100
There's not really any coherent thread tying together the discrete bits of this email, but they're all so awesome, you won't care. From the wicked sweet email intro song, to the implementation of "widescreen," to the central flashback showing how Strong Bad met Homestar (in animated picture-book format!), there's plenty of humor here. Additionally, viewers patient enough to sit through Strong Bad saying the word "email" a hundred times will be treated to the mother lode of Easter Eggs.

7. personal favorites: SBEmail #69
No run-down of the best Strong Bad emails would be complete without the email in which Strong Bad gives his own run-down of the best Strong Bad emails. However, Strong Bad is notorious for pulling stuff out of his you-know-what, and the emails he lists are no exception. Every single one of Strong Bad's favorites, except for the first two, are actually too awesome to exist; they're just SB makin' stuff up. Add in one of the funniest Easter Eggs ever, and you've got a winner.

6. anything: SBEmail #78
A sure-fire way to keep the Strong Bad Email format fresh: have Homestar Runner host the cartoon. Have him significantly damage Strong Bad's computer in the process. Throw in a Neverending Story reference as an Easter Egg.

5. trevor the vampire: #10
This email is proof that you don't have to create a masterpiece of animation to make a solid cartoon. It's basically just Strong Bad sitting at his computer and responding to Trevor's message, but the writing is tight and the humor cracks me up even on repeat viewings. Also, it's worth noting that this is one of the weirder emails Strong Bad has received.

4. long pants: SBEmail #127
Strong Bad edits an email inquiring about Homestar's lack of pants. Homestar goes insane. Comedic gold.

3. highschool: SBEmail #140
One of my favorite "parody" emails, this one satirizes the conventions of Hanna-Barbera's countless "Scooby-Doo clone" cartoons. It loses a little momentum toward the end, but the way it riffs on "teen mystery" and "all the characters as babies" cartoons is spot-on.

2. dragon: SBEmail #58
It still amazes me that two of the indisputably best Strong Bad emails, "Dragon" and "Japanese Cartoon," came out back-to-back. Each of them spawned countless new material, from the world of 20X6 to Trogdor's theme song and graphic adventure game, and each is a solid cartoon in its own right. I chose to include "Dragon" rather than "Japanese Cartoon" on the list because Trogdor is slightly more iconic than Stinkoman, and also because of Strong Mad carving the word "DAGRON" into a table, but honestly, you can't go wrong with either cartoon.

1. death metal: SBEmail #141
As the Homestar Runner universe's resident Bad Guy, Strong Bad is heavily into metal music. This email tackles it head-on, poking not-so-subtle fun at the stereotypes and conventions of the genre. High points include a Teen Girl Squad cameo, Strong Mad's flat head and invisible mystical orbs of power, a creeping rusty meat video on the Half Hour Death Metal Dungeon Hour, and a scene in which Larry Palaroncini from Limozeen illustrates the difference between hair metal and death metal. It's hard to pick a definitive SBEmail, but if I had to pick, I would choose this one. And I would be right.

Determining the top ten Strong Bad emails was by no means an easy task. We (I) employed a rigorous and scientific process to eliminate all but the best and place them in sequential order; as a result, numerous otherwise good emails had to be excluded by virtue of being merely good. If a SBEmail that you have enjoyed didn't make the list, feel free to mention it in the comments, perhaps even providing a link so that others may enjoy it. You may even dispute this list, if you enjoy being wrong! I am never ever facetious and always completely serious. No, really.

Tuesday, August 19, 2008

Feature: Small Comics

Welcome to a special feature on small comics. Today, we begin with a Venn Diagram.

The left circle represents excellence in cartooning: comics within this circle are well-written, visually appealing, and generally awesome. The left circle represents prominence: these are the comics that everyone and his grandmother has heard of. Thus, we have excellent and prominent comics, prominent but not excellent comics, and excellent but not prominent comics. It is comics in this latter category that we celebrate today.

With the advent of Ryan North's ad auction system Project Wonderful, it suddenly becomes possible to know, roughly, the daily readership of most webcomics you encounter, simply by checking the comic's PW stats. Project Wonderful is crazy popular with webcartoonists. All of the comics featured today have an average daily readership of less than a thousand, but they're still worth a look. Check 'em out.

The Robot is Sad
Updates: MWF
Style: b&w newspaper-strip
The Robot is Sad does not have as many robots as you would expect. Certainly there is a robot, and he feels emotions, but there are also other things. The strip doesn't have a continuity so much as it has themes: inept dinosaurs, friend archetypes, medieval warfare, and Kurt Vonnegut-flavored video games. It tends toward visual rather than verbal humor, a couple of times using the visual gag to break the fourth wall, but it also has a little observational humor to mix it up. Sometimes it is crass, but it's generally amusing. Check it out.

Unwinder's Tall Comics
Updates: Saturdays
Style: long-form, color, penciled linework
Unwinder's Tall Comics is about a kid named Unwinder who looks like one of those Roswell aliens and has bad ideas that he pursues relentlessly. He fabricates and propagages his own internet meme, writes his own commercials to sell to Taco Bell, reads ponderous science fiction novels, and thinks up about a million different ways to turn a rock concert into a practical joke. For example, imagine if the band takes the stage and tunes their instruments...only to turn out to be an acappella group, so that the musicians just stand around looking bored. As a person with a penchant for bad decisions and thoroughly unmarketable creative ideas, I can sympathize with the character of Unwinder.
The art style of Unwinder's Tall Comics is weird. The linework is done in pencil and is very sketchy, which contrasts with the bold and polished color scheme. What's really weird is that it sort of works. From time to time it delves into other art styles--Unwinder sometimes reviews fictional photocomics, and for the science-fiction-novel comic, comic creator Eli Parker collaborated with a friend to create the covers for the fictional sci-fi series Khron's Wager. There's a weird sort of seven-comic interlude where Parker diverts into the realm of Victorian-style steampunk, which truthfully I didn't find too interesting. Also, as you might imagine, tall comics are often meta.
Anyway: Unwinder's Tall Comics, worth checking out. Next up:

Calamities of Nature
Updates: Mondays & Thursdays
Style: full-page, color
Calamities of Nature is a testament to the power of consistency. It updates dependably, has a solid and polished art style, and can be counted on to deliver clever, amusing comics. The woodland-creature cast is a pretty standard-fare ensemble of personalities--Aaron the deadpan snarker, Alp the gadgeteer-genius weirdo, Ferd the overenthusiastic wacky guy, and Harold the Nice Guy Who Finishes Last--but they hold their own fairly well as a means to the humor. For example, when Aaron and Ferd create miniature copies of themselves and fail to dispose of them in a timely fashion, the mini-duplicates run amok in an amusing montage of miscreancy. Things escalate as the crew tracks down the mini-dupes. Another good series of comics is the Wal-Mart exposé, in which Ferd and Aaron take a close look at that iconic institution of American consumerism. A theme of Calamities is social commentary, which gives it just enough bite to keep you coming back.
The art is particularly solid. It's nothing complex, but it's always polished, employs a pleasing color palette, and uses a combination of hatching and cel-shading to add a little depth to the art. Backgrounds strike a good balance on the level of detail. If anything, Calamities shows that you don't have to be a Dresden Codak in order to have effective and high-quality artwork.
In short, Calamities of Nature is nothing too ambitious, but it's got clever jokes and good execution all around. Give it a look.

Boxer Hockey
Updates: Monday/Wednesday evenings
Style: full-page, color, early comics b&w
With a name like Boxer Hockey, you're probably expecting a sexy-antics comic in the vein of Anders Loves Maria or Least I Could Do. Bzzzt, wrong.
Boxer Hockey, as the prefatory strip explains, is a fictional sport, essentially a cross between soccer, hockey, and a brutal gang beating. Points are scored by delivering a live frog into the opposing team's goal; the three runners are allowed to carry one "stick" each, which can be any sort of blunt object, and the goalie is allowed gloves. There is a five-point penalty for killing the frog. There is no such penalty for violence against other players. Have fun.
The inspired, violent madness that ensues is dynamically illustrated, with huge manga-esque action scenes and bold colors. Seriously, this stuff is good. And BH is nothing if not gratuitous. There's plenty of manic action: leaping, charging, passing, crunching, bludgeoning, and parodies of "dramatic" visual cues like close-ups and hyper-dynamic camera angles. The time between matches is spent with slapstick nonsense, timing gags, and gross-out humor. Think BASEketball: the Anime, and you're getting the vibe here.
All of this craziness is propelled by the five personalities of Team Mekpen, hailing from Alabama, USA in the International Boxer Hockey League. The main character, Rittz Tibbits, is one of those guys who sees the world through a lens of crazy, as if his brain had faulty wiring or had simply received too many bludgeonings. He's also kind of naive. Then there's Skip, the team captain and straight man--because with Rittz around, you need a straight man just to keep the kid from killing himself. Add in the team's goalie "Gay Chuck," who isn't gay, but everyone calls him that because it gets under his skin, bulky stoical power-player Billy, and an irresponsible Tom Selleck look-alike for a coach, and you've got the team. Storylines involve major matches with such teams as Japan and Australia, travels between games, and the occasional airplane crash spurred by Rittz's hyperactive irresponsibility. Sometimes there are out-of-continuity tangents, like when Rittz kills Santa Claus, or when Santa Claus kills Rittz.
Boxer Hockey. Fun times. Check it out.

And now it's your turn. What obscure comics do you like? Have you stumbled across any hidden gems? Maybe you know of a webcomic by a talented friend or grandmother. Share your favorite small comics with us.

Saturday, August 2, 2008

Review: Dresden Codak

So: it's Dresden Codak review time, as promised.

You probably already know about Dresden Codak. It's the subject of much buzz in the webcomic world, some of it positive hype, some of it scathing criticism. Nonetheless, for those few of you who haven't come across it before, Dresden Codak is essentially a weird free-wheeling exploration of philosophical esoterica. With huge, experimental, lavishly-illustrated comic canvasses, DC creator Aaron Diaz takes concepts from science and philosophy, and takes them on bizarre creative journeys like something out of your strangest dreams. It's very much a comic for nerds.

Dresden Codak has gone through several stages in its creative development. Early comics have an experimental style and no consistent cast, although there are a few recurring characters (such as the geriatric superhero Oldman-Man and Victorian intellectuals Rupert and Hubert). However, by comic #22 or so, a cast has begun to emerge: science geek Kimiko Ross, her "possibly nuclear-powered" (?) friends Dmitri and Alina Tokamak, and Tiny Carl Jung, who is exactly what his name suggests: a foot-tall version of one of modern psychology's founding fathers. The comic follows this cast fairly consistently (with a few diversions) on freewheeling, self-contained adventures that descend into weirdness and folly. Then, with the 32nd comic, DC changes format again: as of February '07, it's been following an ongoing storyline titled "Hob" about a robot from the future and transhumanism and stuff. The art settles into a consistent look (which is a wise stylistic choice when you're entering the realms of continuity), the tone gets a bit more serious, and there is, on the whole, more comic-book-style action. At present, the storyline has not yet concluded.

So, what's to like about DC? The most obvious thing is the artwork: Diaz clearly has chops. I could talk at length about how great his artwork is, but a picture is worth a thousand words, so go check out his gallery. The man has outrageously creative concepts and the skill to illustrate them beautifully. My only real complaint about the artwork is that he tends to use bold colors, which can look overly cartoonish. Also, while the gratuitous chest shots of its protagonist may draw in more readers, they really don't add much to the work. But those are minor complaints. His backdrops are particularly imaginative: towering edifices and floating things and funky Mayan-esque robot tanks.

DC's writing, on the other hand, is a mixed bag. I'll be honest: while I've enjoyed the Hob storyline, I really do think pre-Hob DC is some much stronger work. It's fueled by a solid premise--the exploration of an esoteric concept through cartooning--which gives Diaz an opportunity to play with science and mythology and get creative in his illustrations, and the length of each comic gives him ample opportunity to take each comic to some crazy conclusions. For example, Rupert and Hubert begin with a preposterous armchair-science discussion of how to exceed the speed of light, and end up, through a series of surreal turns, end up elaborating on Victorian table manners. Another of my favorites, "Dungeons and Discourse", cleverly combines philosophy and tabletop role-playing. The illustration is top-notch, particularly in the subtlety of the shading and texturing, and the application of philosophical concepts to a fantasy RPG gives ample opportunity for wit. For example, a horde of skeletal dire postmodernists who are immune to causality and attack with arrows of deconstruction.

In addition, the older DC comics are bound together by a more subtle theme: a motif of folly. Kimiko pursues a goal yet consistently finds her efforts not so much thwarted as made trivial. She finds employment in her subconscious, only to discover that working in your dreams violates federal labor laws. She faces down shadow-creatures to acquire a vial of absolute truth, which she drinks, only to find out it's supposed to be applied topically. Her ideas get stolen by a bear. Her failures, which often stem from her overly analytical nature, make her more accessible and human. But, like I said, this is subtle. It's in the background of the comic-fun-with-esoteric-ideas premise.

This approach, I think, better suits Diaz's strengths as a cartoonist, particularly as a writer. However, in the Hob storyline, he's...well, decided to tackle actually having a storyline. The results, in my opinion, have been rather uneven. There are some promising moments, such as an intriguing show-rather-than-tell beginning, and some funny lines, mostly coming from the time travelers' clueless grasp of past culture. Additionally, this action sequence captured what I liked best about old DC: getting creative with science through sharp illustration. The notion of science superheroics is both awesome and funny! However, the story has also been rife with misfires: several episodes of Wall-o'-Text Exposition Theater and a confusing narrative jump, for starters. Additionally, some comics feel like contrived, heavy-handed attempts at character development that exist solely to manipulate the reader into sympathy for Kimiko. "I come in peas?" Come on, Diaz. That kind of "endearing" malapropism is generally reserved for The Family Circus. Fact is that Kimiko, in her nerdiness, is not a very charismatic spokesperson for transhumanism, and when she actually succeeds at things, she runs the risk of becoming a Mary-Sue. This is a risk which Diaz has not entirely been able to mitigate.

But for all its flaws, Dresden Codak is a pretty good comic. However, no discussion of it would be complete without addressing the panel layout and update schedule. Some people complain that DC's panel layout is unorthodox to the point of incomprehensibility, but I've rarely had trouble following it. Maybe it’s just me. Additionally, DC updates quite irregularly, sometimes taking upwards of two months between new comics. It’s up to you if it’s worth the wait to stay tuned in. As for me, I’ll happily pass the time between updates with Dr. McNinja and Nobody Scores.

Tuesday, July 22, 2008

The Secret Origins of This Week in Webcomics

Hi, everyone. Let me tell you a story that is long overdue.

My brother and I used to talk about webcomics. Some comic would post up an awesome strip, and we'd be all like "Oh my gosh, did you see Real Life today?" or "Dude, Penny Arcade brought back the Deep Crow!" or "You gotta check out Tuesday's Starslip, man. It totally ripped on postmodern art!"

But then something happened. Somehow, my brother stopped reading webcomics, all except for Girl Genius, which I don't read--and suddenly our weekly webcomic discussions came to a halt. I found myself asking, who can I talk about webcomics with? After giving it some thought, I decided to talk about them with the internet.

The purpose of this blog is a simple one: it's a place where you and I can talk about webcomics with each other. I want to share my thoughts with you, and I want to hear your thoughts. If you found a strip funny and I failed to mention it in the week's recap, drop a comment and give us all a link! If you didn't find a particular strip I mentioned all that funny, say so, and tell us why. Even if you just have some general reflections, go ahead and share those too. Anything's fair game, and webcomics are fun, so let's talk about webcomics.

If you'd like to contact me via email, you can reach me at DeathbyChiasmus -at- gmail -dot- com.

UPDATE: As of May 2011, TWIW is not currently reviewing webcomics in any formal capacity. That said, if you're a cartoonist, feel free to shoot an email and tell me about your webcomic. It's always fun to find new reading material, and I just might find a moment to look your comic over and perhaps give it a shout if I particularly enjoy it.

Thursday, July 17, 2008

Review: Thinkin' Lincoln

Welcome to a special installment of TWIW. Thinkin' Lincoln turned three years old last week, so I want to do a special feature on what Thinkin' Lincoln means to me personally. (FUN FACT: "Personal" is just another word for "biased!")

Thinkin' Lincoln is a daily webcomic, created by Miles Grover using Adobe Flash, about the anachronistic adventures of Abraham Lincoln. It takes place in a strange world where various historical personages (Abe, George Washington, Queen Elizabeth II, Charles Darwin, Amelia Earhart, and others) exist alongside each other, generally carrying on in the way that roommates and coworkers do, having ridiculous banter and putting up with each other's crap. Their world is also populated by a fish deity, a fish devil, and a bunch of undead historical personages, like Zombie Mark Twain and Skeleton Shakespeare and Vampire Charles Dickens. And a crocodile with a beard. Oh, and did I mention everyone is a disembodied head?

WTF, Miles Grover. W. T. F.

Initially I was really weirded out by the disembodied-head thing. The art is decent, but it's primarily a vehicle for the day's joke, so it tends toward minimalism. The historical figures' faces are highly stylized, as if someone took a portrait of them and removed all the shading and traced their facial details with a thin-point sharpie. Which works, but will be a turnoff for some people. It was for me. I liked the idea of historical characters interacting with each other and having arguments about who was the better president, etc., but oh man those DISEMBODIED HEADS soooo creeeeepy.

But I kept coming back to it. There were all these links across the internet, and they kept leading me back to Thinkin' Lincoln! And I would read the day's comic and try to get on my way, but one day I found myself reading through the archives again--and this time, I was laughing out loud. In spite of the creepy disembodied heads! As much as I would have preferred a comic with humanoid presidents, this was still a funny comic, and who knows, maybe some people prefer the disembodied heads from a stylistic perspective. I can't deny that it makes for some funny strips, especially when it gets subverted. And Miles did this hand-drawn comic with embodied Lincoln while his computer was in the shop, so I think this is something I can live with.

In short, I had to admit to myself that I reluctantly enjoyed Thinkin' Lincoln. The premise of the strip is fundamentally juxtaposition: specifically, the juxtaposition of Very Important Historical Figures carrying on with all the emotional maturity of fourteen-year-olds. I think it gets the balance right when it takes the characters' historical roles and personas seriously, basing its absurdity on the foundation of history. Sometimes the absurdity still works without the presidential context. Other times, though, Miles Grover abandons his historical base, and it ends up as just an excuse for Abe Lincoln to utter Napoleon-Dynamite-esque euphemized swears like "holy pooping craps" or "butt-cruds." It's like standing in the middle of a seesaw and trying to keep the ends from striking the ground: it's hard, but it's pretty impressive if you keep it up for a long time. And Miles Grover has been keeping it up for over three years.

Which brings us to last Friday's three-year-anniversary comic. This is definitely my favorite TL comic in awhile: it essentially takes the Thinkin' Lincoln premise of ahistorical absurdity and turns it on its head. Lincoln, ostensibly the strip's crazy guy with impractical ideas, suddenly observes the ridiculousness of the world he lives in! It's the sort of strip one could only create with three years of comic history to draw on, and it's a great capstone for everywhere the strip has gone so far.

So, in summary: Thinkin' Lincoln? Pretty good webcomic. Good for a daily laugh, if you can get past the floating-disembodied-heads thing. And if I can, then you can too.