Shortpacked has been crazy this week even by Shortpacked standards. Last week, with Galasso locked up and Ethan...also locked up, Robin proposed that the new manager be selected by fight-probably-to-the-death, while Ultra Car searches for a way to throw pies at Galasso without letting him out of his cage. This week, everything explodes and Galasso is released in the chaos. His first act as a free manager is to fire everyone. Good luck getting a job in this economy, guys, but at least you can go out with a bang. To the shins. Firing the main characters from the strip's titular toy store is a strange move, but we'll see where things go from here.
Moe continues its storyline from last week, in which Moe attends an anti-evolution protest rally at the museum to impress a girl he met. With no particular allegiance to the cause, however, he is easily swayed when the other side has a cuter girl on it. It's a ridiculous parody of the debates of our day, in a world where everyone is dumb, especially Moe. Read the week's comics beginning with Monday's.
This week, Gill initiates a new storyline: with Gill's birthday coming up, he has his heart set on a birthday party at Cheesy Chester's Pizza, but his mother insists on having the party at home. The week ends on a horrifying cliffhanger in Gill's darkest nightmares--what will become of Gill and his desire for a Cheesy Chester's party? Start with Monday's comic and start following the story arc.
Over at Starslip, the crew of the
Penny and Aggie draws its present storyline to a close today. Picking up where Part 10 of the Popsicle War left off, Duane finds a common interest of literature and a new friend in Christian fanatic Charlotte--but also finds that Charlotte is far more interested in him than he's comfortable with. Find out whether he can defuse this relational bomb without turning his overzealous new friend into an enemy: read the ten-page storyline from the beginning.
Finally, Dr. McNinja continues his descent into the Ancient Mayan Tennis Temple, defusing traps, navigating architectural hazards, and dealing with unforeseen complications. The whole thing is light on plot, but heavy on parody: it's a relentless spoof of video-gamey Indiana-Jones-style adventures in which the whole point of the architecture is to kill you. Why not enjoy the whole spectrum of spoof, right from the point that Dr. McNinja enters the temple?
And that's a wrap for this week--though I'm sure with so many storylines going on, I'll have plenty to talk about come next Friday. I may have a review or suchlike ready next week, but one thing's for sure: you can always count on the Friday rundown. And, as always, feel free to drop a comment with anything you've enjoyed this week. Have a good weekend, and adios for now!