Tuesday, April 11, 2017

TWIW Presents: A Farewell to Multiplex


Today, Gordon McAlpin's webcomic Multiplex concluded after twelve years. Long-time TWIW followers know I've been a huge fan of Multiplex since its earliest days. I just had to dust off This Week of Webcomics to deliver a rambling vlog tribute to the comic and share some of my favorite Multiplex memories.

And good news: there's still gonna be more Multiplex. Back the pilot episode of the Multiplex 10 Animated Series on Kickstarter and help make it happen!

What are your favorite Multiplex strips and memories?

Thursday, September 27, 2012

Just The First Frame

Just The First Frame is a cool way to find new webcomics. It's an aggregation of the first frame of recently-updated strips--if a frame catches your interest, you simply click through to view the whole comic. The site is maintained and updated by one comic enthusiast, Henry Kuo, who was recently interviewed by Larry "El Santo" Cruz of The Webcomic Overlook. Check it out!

Wednesday, July 20, 2011

Press Release: Intervention '11



Hi, everybody. I received the following press release last week about Intervention, an internet culture convention, and it looked like an interesting con. I'm a big fan of the internet, not just for webcomics but for all sorts of information and cool things, and the guest list for Intervention includes such awesome online cartooning humans as Dave Reddick, Steve Napierski, T. Campbell, and Chris Flick. The con's September 16-18, in Rockville, MD, so if you're around the area, you may want to check it out!



Press Release:
INTERVENTION CONVENTION BRINGS CYBER-LIFE TO REAL LIFE

Event brings creators and fans together for weekend of learning and fun

ROCKVILLE, MD: Intervention, taking place at the Hilton Washington DC/Rockville in Rockville, MD, from September 16-18, 2011, is an indie creator and geek culture convention for the Internet generation. One part conference, one part fandom event, Intervention aims to provide both creators and fans a venue to learn, appreciate, and celebrate the opportunities technology provides.

“James [Harknell] and I wanted to put together an event that would complement the existing print-centric conventions – we wanted to showcase the creators who use the Internet as their primary publishing method,” says convention founder Onezumi Hartstein. “I went to conventions for years to promote my webcomic, and was always treated well, but felt that web creators needed their own space. We’re giving them that with Intervention.” After a very successful first run in 2010, this year will mark Hartstein's second time organizing the event.

Over thirty guests are currently scheduled to attend, bringing three days of panels and educational workshops. Fans of all stripes are also encouraged to submit their own cutting-edge programming, showcase their own works, and schedule their own meetups at the event. A special track of children's programming will be overseen by Matt Blum, managing editor of the GeekDad blog on Wired.com.

Sponsored by Think Geek (www.thinkgeek.com), Wacom (www.wacom.com), Foam Brain Games (www.foambrain.com), Smith Micro (www.smithmicro.com), 4Imprint (www.4imprint.com), Squishable (www.squishable.com), Toy Vault (www.toyvault.com), LH Productions (www.lighthouseprod.com), and Bawls Guarana (http://www.bawls.com) the convention will also feature video and board gaming, an extensive Artist Alley, live action roleplay (LARP), musical performances, a Steampunk-themed dance, and plenty of giveaways. A charity auction will benefit the Electronic Frontier Foundation (www.eff.org), a civil liberties group that aims to defend freedom on the Internet.

Tickets for Intervention can be bought at http://www.interventioncon.com for $40 for the full weekend (through August 31, 2011). Tickets bought at the door will cost $45, with single-day rates available. More information about guests and events can be found at http://www.interventioncon.com.

Monday, May 9, 2011

F CHORDS IS BACK

We interrupt your regularly scheduled me-not-blogging-about-webcomics to bring you this important announcement: FCHORDS FCHORDS FCHORDS.



F Chords is back and more frequent than ever. Kris Straub's strip about two studio musicians who play radio advertising jingles by day and dream of rock stardom by night has found a special place in my heart, and I am jazzed out of my mind that it is updating FIVE TIMES A WEEK. Five times. That is more than three times. I am about to pee my pants here.

I have never formally reviewed F Chords on this blog because I have been too busy gushing about it. You may read my resounding endorsements in this entry and this entry. But before you read my resounding endorsements, you should go read F Chords.

F Chords.

Monday, February 7, 2011

Sketch Comedy



So there's this great new webcomic. It's called Sketch Comedy, and it's by me.

I suppose this has been a long time coming, but I've wanted to get back to doing a comic regularly. You probably could have guessed it, between the illustrations, the comic-form TWIW posts and finally the more-or-less monthly updates for the past half-year or so. Much as I like blogging about comics, the creators are the real heroes here: they keep the webcomics coming day in and day out. They give us something to talk about. And I figured it's about time to throw my hat back in with 'em and start doing comics regularly again.

Sketch Comedy is still, oftentimes, a medium for me to talk about comics. Wes Molebash (Wesdraws.com) has appeared in a Sketch Comedy strip to give advice on community-building, and Gordon McAlpin (Multiplex) makes an appearance in one of the first strips. It is an inexorable vortex of meta.

Sketch Comedy updates on Tuesdays and Fridays, so stop by and check it out.

Wednesday, December 22, 2010

All I Want for Christmas is Webcomics, 3: I Got All Types of Crazy Crap

Okay, so it's December 22nd. Holiday shipping deadlines are passing left and right. Topatoco can't even guarantee delivery by December 25th if you shell out the hundred bucks for next-day air! It's too late to order any of the sweet comic anthologies or tongue-in-cheek t-shirts that your favorite webcomics blogger recommended, and that little turd still hasn't written his promised third installment of his Webcomics Gift-Giving Guide! What are you to do?

Well, have no fear. There is hope for you yet.

I have said before that MS Paint Adventures has the best soundtrack of any webcomic out there, and the cool thing is that you can purchase much of that soundtrack on the nine albums available at homestuck.bandcamp.com. Tracks range from electronica to ambient experimental electronica to instrumental/orchestral with a dose of electronica, but in my opinion the standout album is Midnight Crew: Drawing Dead.

Drawing Dead is a concept album inspired by MSPA's gang of playing-card-suit-inspired mobsters the Midnight Crew--and ostensibly performed by them too. It features contemporary noir jazz that evokes both early-90s adventure games and 1940s detective flicks, and it will make you feel like a gangsta. (We're talking pinstripe-suit gangsta, of course. Not the other kind.)

The jams are slick, compositions are tight, and at its best it'll remind you of a Dave Brubeck tune. Best of all, you get 18 tracks for $5.25, and you can sample the full album before you buy. Give it a spin, buy it and burn it for your white elephant gift at your office Christmas party, or buy a couple different Homestuck albums for the MSPA fan on your Christmas list. Bam! And you're ready for the holidays.

I also wanted to mention one of the most creative webcomic products that I've seen all year: Dr. McNinja Battle Magnets. These feature the heroes and villains of Dr. McNinja in various action poses, ready to square off against each other on any metal surface. They look great and are every bit as crazy as the comic, and if you were to get me a set I would not object in the slightest.

If war is an art, these are the combat equivalent of magnetic poetry for your 'fridge. Get one of the two sets (seven magnets each) for $12, or buy both sets for $22 and get a secret bonus character too.

And that concludes your 2010 Webcomics Gift-Giving Holiday Guide Thing. I'm Jackson Ferrell, shameless webcomics promoter, wishing you a merry Christmas and happy holidays. Stay cool, and I'll see you in the new year.

Friday, December 10, 2010

All I Want for Christmas is Webcomics, 2: Give a Shirt

Welcome to the second installment of TWIW's Holiday Gift-Giving Special Feature. Today I am here to share holiday gift ideas that you can wear.

To purchase any of these fine garments, simply click on the corresponding picture, and be magically transported to its online store via the power of hyperlinks.


The first shirt on our list comes courtesy of Alexandra Douglass, contributing artist for MS Paint Adventures' Homestuck. It features Homestuck's four protagonists in their signature colors, expressing themselves through the magic of dance and being-on-a-shirt. It's great how the kids' personalities come out in their poses, and even if you don't know anything about Homestuck, it is a wicked cool design.

The shirt costs $20 and is available in white or blapck. This item is currently for pre-order only; orders will close at 11:59 EST on December 12th and will ship no later than December 20th. If you want one by Christmas, now is the time to act.


This shirt, from John "Pictures for Sad Children" Campbell, perfectly captures my sentiments about America. I can't tell you how long I have wanted one of these for. I can't tell you because I don't keep track of these things, but I'm pretty sure it's been at least a year and a half.

You should get it for me. And for anyone else who thinks America is sort of okay. But also me.

The shirt is $19.00, and can be guaranteed to arrive before December 24th as long as you order by December 15 for first class mail (Dec. 17 for UPS ground). See the TopatoCo website for more information.


I know these shipping deadlines are fast approaching, so I'll have the third and final part of this guide thing up for you as quickly as possible.

Tuesday, December 7, 2010

All I Want for Christmas is Webcomics, 1: Book 'em, Danno

Ah, my oft-neglected blog. I remember you! You're about webcomics.

Obviously, TWIW hasn't seen a lot of recent activity. Apart from my work on my new webcomic Sketch Comedy (GO VISIT MY WEBCOMIC), there's the usual business of the holidays that keeps us all crazy. I don't expect I have to sell you on the concept, but in my opinion, there's no better time of year to buy merch from your favorite webcomic creators. By shopping online, you can dodge the psychotic traffic, the hunt for a parking place and crowds at the malls, and you can introduce your friends and loved ones to the great strips you enjoy online.

So, with that in mind, I present to you part one of a three-part special feature: All I Want for Christmas is Webcomics, the This Week in Webcomics holiday shopping guide.

As always, we at TWIW are nothing if not biased. Everything on this list has passed the rigorous quality screening of being either something I have bought or want to buy. And I have been anticipating the release of the first item on the list for quite some time...

That's right, it's the F Chords print collection.

Long-time readers of TWIW know I'm an outspoken F Chords fan. Ash and Wade are two studio musicians, recording radio-ad music by day and struggling to get their rock band off the ground by night (that is, when they're not playing World of Warcraft or watching Terminator: the Sarah Connor Chronicles). As dudes trying to keep a dream alive and banging their heads against the wall just to keep it from dying, the lead duo are eminently relatable, not to mention hilarious. While rereading the strips in this 60-page collection, it felt like I was catching up with Ash and Wade at the bar, sharing a laugh about all the crap they'd been through. The Hook Arc is particularly hilarious.

You're At A Nine, We Need You at a Zero makes a great gift for the struggling musician in your life, or heck, just about any artist trying to pay the bills doing what he loves. But don't bother buying one for me. I've got my own copy, suckas! You're At A Nine... is available at Kris Straub's online store for $12.99, plus shipping (see above link).

I'm a huge fan of F Chords. But, as you know, I'm also a huge fan of Blank It, which also launched its first print collection this year. Shirt...Goes...Down captures the first two years of existentialism, absurdity, and hand juice. Given that I've reviewed the comic, interviewed the creators (in comic form!), and basically ran my trap about it at every opportunity, you hardly need a reminder why Blank It is awesome. Get Shirt...Goes...Down for anyone on your list who wishes Tom Stoppard's Rosencrantz and Guildenstern are Dead was a little more like the anime Fooly Cooly. Geez, that's a really narrow audience. Get it for anyone who enjoys extremely clever nonsense, witty repartee, and free-wheeling adventure. It's available in the Blank It store for $25 plus shipping.

Last on the book list is Multiplex: Enjoy Your Show. As a supporter of Multiplex's print collection project through Kickstarter, I received my copy around two months ago, and I'm really impressed with the final product. McAlpin has put together a quality book (no surprise, given that he's a career graphic designer), and he hasn't skimped on the bonus material either: over 30 additional comics, behind-the-scenes extras, and an exclusive 12-page prequel storyline. The whole package looks great. It's worth warning that the average Multiplex strip hovers somewhere between a PG-13 and an R rating, so this isn't a gift for your 10-year-old nephew by any means. However, it's unmistakably a quality present for anyone who's out of high school and really, really, really loves movies.

You can get your hands on Multiplex: Enjoy Your Show for $19.95, or $24.95 for the Artist's Edition, at (where else?) the Multiplex Store.

And that wraps up part one of this extremely special holiday feature. Stay tuned for part two, shirts and apparel, sometime next week (or maybe earlier if I get the chance!), and if you know of any webcomic print collections that you think would make a sweet gift, drop a link in the comments.

Friday, October 22, 2010

Robert Gryfft Reviews MS Paint Adventures

Hi, everyone. Long time no see.

Sorry I haven't had much to post lately--I've been working on a handful of different projects, so the blog has kind of gotten short shrift. But I, like everyone and his brother, have been reading MSPaint Adventures lately, and so has fellow blogger Robert Gryfft of Air Theremin. Gryfft is a screaming raving fan of MSPA, and he has graciously allowed me to share his gratuitous frothy fangushing review here on TWIW.

WARNING: Like MSPA itself, Gryfft's review contains F-bombs.

Thursday, August 26, 2010

Tweet Dreams

Yesterday, Book of Biff creator Chris Hallbeck posted the following on Twitter:
This morning I woke up from a dream about twitter. #whatdoesitmean

And sure enough, after reading that, I myself dreamed about Twitter last night. I dreamed about retweeting a Theater Hopper strip for Wednesday's Pick of the Day; I forget exactly what the joke was, but in classic form, TH cartoonist Tom Brazelton was making fun of his inner Iron Man fanboy. I then dreamed about reading a webcomic titled "Terry and John's Guide to Time Travel," in which the titular characters attempt every bad time travel idea in the book. The particular strip I read featured Terry going back in time to try to eat his past self alive.

What the crud, subconscious.

Monday, August 16, 2010

Review: Scott Pilgrim vs. the World: the Movie


Scott Pilgrim is making some noise.

At a Glance:

Scott Pilgrim vs. the World
Cast: Michael Cera, Mary Elizabeth Winstead, Ellen Wong, Kieran Culkin
Director: Edgar Wright (Hot Fuzz, Shaun of the Dead)
112 mins
PG-13
TWIW rates: 4/5
Bryan Lee O'Malley's graphic novel recently released its sixth and final volume, concluding the story of young-adult slacker Scott Pilgrim's battle for the heart of Ramona Flowers against her seven evil ex-boyfriends. Scott McCloud calls it "the funniest comic book on the planet right now." There's a Scott Pilgrim video game for PS3 and XBox, and "Scott Pilgrim vs. the Animation" on Cartoon Network's Adult Swim. And this past weekend, the Scott Pilgrim movie hit the box office.

23-year-old Scott Pilgrim (Michael Cera) is a loser. He's unemployed, plays bass in a noisy rock band, lives in a tiny apartment with his "cool gay roommate" Wallace (Kieran Culkin), and has recently started dating a high schooler. But all that changes when he meets Ramona Flowers (Mary Elizabeth Winstead), the literal girl of his dreams: as a courier for Amazon, she keeps showing up in his subconscious because of a convenient subspace portal running through his head. But in order to date Ramona, he must first defeat her seven evil exes. Not only does he have to deal with the same messy relationship history that we all must in meeting someone new, but he actually has to fight out that history in a string of escalating boss battles.

Like the comics, Scott Pilgrim vs. the World captures the ethos of our generation. Scott and Ramona Flowers navigate a sea of "It's Complicated" histories, grappling with the interpersonal relations of young adults who never emotionally graduated from high school. Characters speak in a vernacular of humor based on repetition, repetition, and jokes about how lame jokes are. Scott's battles with the evil exes are peppered with tongue-in-cheek, cheesy pun-liners like "You were a little bi-curious? Honey, I'm a little bi-furious!"

The movie is also steeped in video-game culture, up to the 16-bit pixelated Universal logo with accompanying bleep-and-bloop soundtrack. Contemporary movies often take their action-scene cues heavily from video games (e.g. Clash of the Titans), but SP uses video gaming as a framing device for its love story: battles are laden with pop-up score counters and special power-up modes, and defeated enemies burst into showers of coins. When mistaken for a band member and asked "What do you play?" one character responds, "Legend of Zelda, Tetris..." and a running gag has Scott explaining the history of Pac-Man as a pick-up line. With its audio-visual mash of digitized SFX, comic-book popups, and rock music, it's visceral and entertaining. And director Edgar Wright knows how to use a framing device to tell a comic story: what he did with zombie flicks and buddy-cop movies in Shaun of the Dead and Hot Fuzz, he does again with video games in Scott Pilgrim.

So there's style. But does it bring the substance? To a degree. It keeps the plot, premise and characters simple, but Cera transcends his usual role of awkward slacker; he projects a Scott who, when given a second chance, steps up to admit his past screw-ups and set things right. As in the comics, Scott is an idiot who learns from his mistakes: a hero with a hair more nuance to him than one would expect. Winstead as Flowers brings a fitting measure of reserve to the table for a character with seven evil exes. The exes themselves rock their performances with outrageous energy; Indian guy Matthew Patel breaks out into bollywood dance-fighting, actor/skateboarder Lucas Lee delivers tough-guy panache, Vegan hipster Todd Ingram exudes arrogance, and sinister music mogul Gideon Graves plays his evil-concealing nice-guy facade to the hilt.

The movie stays as faithful to the comic books as a movie can. It faces the same challenge as Watchmen: condensing a large body of work into two or three hours and arranging the plot into a coherent cinematic presentation. And while Watchmen staggered under a slavish devotion to the source material, Scott Pilgrim enjoys considerably more success in striking the balance. A few elements such as the Katayanagi twins (evil exes 5 and 6) and secondary characters' backstories get short shrift, but the film actually bests the comic in its effective foreshadowing of main villain Gideon Graves. As a result, the film actually has a more fulfilling climax. Certain plot elements are changed slightly or rearranged to fit the cinematic medium, but all but the most diehard Pilgrimite will be pleased with the result.

The big question is, of course, is it worth your eight bucks? I can honestly say it's an entertaining production and a quality movie. Those outside of the comic-con crowd may have accessibility issues with it, as it appeals heavily to the viewer's inner dork, and in some instances I found the pervasive sexual jokes off-putting. However, the action rocks, the humor is laugh-worthy, and Scott is (more or less) a worthy hero for this generation. If you're looking for some quality fun for the dork within, you won't go wrong with Scott Pilgrim.

Wednesday, July 28, 2010

The Weekly Wrap-up with Wes Molebash

If I were giving out some kind of award for building community, I would probably award it to Wes Molebash for what he's done with his latest comic, Max vs. Max. Several times a week, he posts a question to start some conversation, such as "What are the signs of a 'bad' webcomic?" or "Is it OK to read your Bible while sitting on the toilet?" People get talking, interaction happens. It's simple and effective.

But I'm writing this post to tell you about another of Wes' traditions: The Weekly Wrap-Up. Every Friday, he posts a run-down of posts from other blogs, comic strips he's enjoyed, the Tweet of the Week and/or Comment of the Week, and an inspiring (usually cartooning-related) video link that he's found. It's pretty cool, simply because it's a way of supporting cool stuff--it's a way that Max vs. Max points to stuff outside its own site and is like, "Hey, check this out."

And that's a good thing. You know I do the Pick of the Day thing on my Twitter, to share cool comics with you, so no surprise that I think it's a cool idea. When you share a cool comic, everyone wins. (I do tend to share strips from the same handful of comics, though. It's not a perfect thingy.)

I have some other thoughts on that, but for now it's about time to wrap this post up. For now, just wanted to give a shout out to the cool things that Wes is doing over at Max vs. Max. Check it out!

Friday, July 23, 2010

Heck Yes, Space Archaeology


It's no secret to long-time readers of this blog that my favorite part of CAD is the "Ethan McManus: Space Archaeologist" side-series. In these alternate-universe adventures, the fate and decisions of Harrison-Fordian hero Ethan McManus are placed in the hands of the internet at large. In every storyline, there is action, humor, and horrible gut-splattering disaster. And it's tremendous fun.

On Monday, a brand-new installment kicked off, picking up from the last adventure with Ethan crash-landed on a hostile, unfamiliar planet. CAD cartoonist Tim Buckley always seems to put forth an extra effort on the art for these things, and the alternate reality affords him storytelling laterality and opportunities not present in your usual CAD. It's fun, it doesn't take itself too seriously, and it appears that the first two episodes allowed Buckley to iron out the kinks in the choose-your-own-adventure format.

Am I looking forward to this? No question.

Today's comic presents the readership collective with the first crucial choice, so head over, get up to speed, and cast your vote for Ethan's course of action. His fate rests in our hands--and if we end up killing him off, at least it'll be an entertaining ride.

Tuesday, July 20, 2010

The Ultimate Crossover



'nuff said.

Thursday, July 15, 2010

Multiplex Celebrates 5th Anniversary


This week marks the 5th year of Gordon McAlpin's movie-theater comic Multiplex, and Multiplex is celebrating with a week of daily updates. In addition to its usual Monday and Thursday updates, it's bringing guest strips and guest art (today's update even includes a poetic ode written by a Multiplex fan!). You can check out this week's guest updates in the guest strip section.

There will be a guest strip on Friday, and even a few more bonus updates next week, so be sure to head over to Multiplex and check out the festivities. Congrats to Gordon on five years of webcartooning!

Monday, July 12, 2010

The Pick of the Day

As long-time readers of this blog know, in my Twitter feed I have a "Webcomics Pick of the Day" as a semi-regular feature. Some weeks I have more to share than others, but in the past week or two I feel that we've had some particularly tweet-worthy picks.

Thus, it's time for a special #pickoftheday edition of...

  • In this post-fourth-of-July strip, Greg Dean of Real Life offers a useful lesson on physics and photography for those attempting to photograph fireworks. Informative and irascible!

  • Toy Story 3 has made a well-deserved splash not only at the box office, but also among webcartoonists. I've seen a number of strips and reviews, but what stood out to me was this touchingly geeky tribute from Hijinks Ensue.
    (Also, if you haven't seen it yet, go see Toy Story 3.)

  • In addition to its regular storyline and some timely Fourth of July tales, Axe Cop also brings a one-off spin-off introducing the Zombie Vampire Hunter team Jack and John. It's not the first time Axe Cop has addressed matters of theology, but Jack and John's story sheds further light on the nature of God and good vs. evil in the Axe Cop universe. You know I'm a sucker for religion in comics...

  • Zorphbert and Fred, of Dawn Griffin's comic Zorphbert and Fred, have their own twitter accounts by which to provide an alien perspective on human culture--including their own Webcomic Picks of the Day. Lately they've taken a liking to Max vs. Max and the insights that it provides into the online dating experience. Zorphbert and Fred, you guys have good taste in webcomics!
    One thing I enjoy about Z&F's picks is that they regularly read an entirely different segment of webcomics than I do. If you're a twitterer, checking out their feeds (@Zorphbert and @and_Fred) can expose you to some good comics that you might otherwise not encounter. It's a good way to broaden your webcomic horizons.

Monday, June 28, 2010

TGT Webcomics Interviews Snakehead Games


http://tgtwebcomics.com/podcast/ep106-snakeheadgames

Hey, guys. I just wanted to cue you in to this interview between Kurt Sasso of TGT Webcomics and Colin Ferguson of Snakehead Games. Snakehead, which creates in-browser MMO games such as Star Pirates and Spy Battle, has previously run custom ad campaigns with Starslip, Real Life, and other high-profile webcomics. Additionally, Tauhid Bondia of Good Ship Chronicles put together some ten comics based on the Star Pirates game, which you can read here.

The podcast is a lively conversation about business, webcomics, and fun, and I thought you guys might like to listen to it.

(Incidentally, the "wonderful guy that [Kurt] met in Chicago" who told Colin about TGT Webcomics is me. :)

Wednesday, June 23, 2010

Internet Dating, Webcomics-style

Interesting. Looks like both Multiplex and Max vs. Max are making forays into the realm of digital dating disasters for their protagonists. Great minds think alike?

Monday, June 21, 2010

Review: The Adventures of Ace Hoyle


I have only played poker for money once in my life. This past winter, a friend invited me to a $10-buy-in poker night with a bunch of people I'd never met. It was good fun, and I ended up taking first place, through a mixture of luck, skill, and being a stranger to everyone so that nobody knew my tells. I've never watched more than a round of professional tournament poker, and all my knowledge of betting strategy comes from playing five-card stud with my cousin Chad for our grandmother's Life Savers.

When I think poker, I think Penny Arcade's "The Green Harvest," in which Tycho takes advantage of Gabe's ignorance of the game in order to take his money. When I think poker, I think kings hate threes.

So this is the sort of person who, this past week, found himself reading the tournament poker webcomic The Adventures of Ace Hoyle.

Unlike most of what we cover here, Ace Hoyle is not just a comic. It's also a dish made by thinly slicing fresh raw tuna a site dedicated to poker in general and online poker in particular. The site provides tutorials, tips and tricks, recommended and reputable online casinos, news, and...a webcomic. But you came here to hear about the comic, right? So let's talk about that.

At only 28 pages, Ace Hoyle currently has a small archive; you can get up to speed in five or ten minutes. The cast page and the comic itself are equally good introductions to Ace Hoyle and his co-stars, so it's generally accessible. It's also worth noting that the archive is browsable at two different sizes. If your monitor resolution supports it, I recommend the larger size for readability.

Also, the larger size better showcases the artwork. Artist Tomas Batha works in a high-contrast grayscale with spot color and a slight noir flavor. Early on, he adopts a hatched, pencil-shaded style that you don't often see in webcomics--I've only ever seen that kind of approach in Unwinder's Tall Comics and Megatokyo. Here in Ace Hoyle, it works reasonably well. As the comic progresses, later pages are tighter and cleaner, with more liberal use of spot color. There are a few surreal moments where an action scene plays out in slow-motion freeze-frames, and the overall effect halts the scene's momentum. Still, most action sequences keep it dynamic, as in this (potentially spoiler-laden!) example. The art generally improves, but a part of me likes the high-contrast tones of the early installments--good black-and-white art isn't easy.

On the whole, the art is strong, especially the pin-up pages. Characters have expressive faces and body language, along with distinctive designs. For better or for worse, I might even call them "funky." It's also worth noting that Tomas Batha both spends more time on environmental renderings and shows more proficiency at them than the average webcomic artist.


Like I said: pretty strong.

As detailed as the artwork is, I'll say it from the outset of the story: don't expect the plot to be anything deep. Everything you need to know about the character of Ace Hoyle (at least for this episode) you learn in the first page: he's slick, sharp, and ready to play some poker. He has roughly the character depth of James Bond--again, for better or for worse. In essence, Ace and his comic are here to entertain.

So--do they?

Well, the obvious answer is, "Depends how much you like poker."

If you're a complete poker virgin, this comic obviously isn't for you. It assumes a baseline familiarity with terminology and conventions. That said, it's still fairly accessible,and although I encountered some unfamiliar poker expressions, I could follow the action through context and pacing cues. Honestly, I had more trouble following the side-storyline about Ace's lady friend Dolly Finegold, though I suspect that's partly because we're in mid-storyline, with not everything revealed. As long as you have some interest and experience in poker, you can come first for the comic rather than the card games and still enjoy the action.

The comic is more plot-driven than character-driven: motivations are obvious, and character types are easy to read. Like a James Bond flick, it brings just the bare minimum of substance to hang the style on. Writer Phill Provance has some tongue-in-cheek fun with the archetypes he employs; Dick Spadely is a comically obvious jerk of a villain (plus a sore loser), and hard-drinking twins Boris and Vladimir Pultsin parody the stereotypical Russian of cold-war era fiction. As I noted before, none of it's especially deep, but the dialogue packs sharp banter and witty exchanges--dare I say it?--in spades. Obvious pun aside, the clever back-and-forth wordplay is one of the strong points, and it adds a lot of appeal.

However, the title character is carrying a lot of weight on his shoulders: if entertainment is the goal, he has to bring enough style to hook us, and in this department, Ace can't quite match step with Bond. His last-second entrance at the tournament table plays the trope straight where it really needed a twist to make it fresh. Still, he's smooth and savvy at the card table, and he's not too proud to fold when he's dealt a bad hand. Like Bond, Ace Hoyle toes the Mary-Sue line pretty closely, but he's good enough at what he does to keep things interesting, he's affable, and he's a good sport.

And like Bond, he displays a measure of consequences-be-damned recklessness when he punches out a competitor whose bad behavior steps over the line. Hopefully he'll actually have to deal with the fallout from this decision; it keeps things both interesting and believable. This early in the comic, there's plenty of space in which to develop Ace and flesh him out. In order to make the readers care whether he wins, he'll eventually need some more substance--even if, like James Bond, his style is his substance.

At the end of the day, I enjoyed the first episode so far, though perhaps because I had the patience to read through the archives a second time. Obviously, Ace Hoyle will appeal most to the person who thought Casino Royale had too much spy games and not enough poker, but if you can follow the action at the table and don't demand more of the comic than it promises to deliver, it may be worth your while to check out.

And if you're not up to speed on your poker but curious about the comic? Well, Miss Finegold can help you out.

Sunday, June 13, 2010

Review: Exploded View


Let's talk about science fiction comics.

No, we're not going to talk about Starslip. And much as I love to talk about Jump Leads, no, we're not going to talk about that either. We're not talking about Marooned (we've already done that) or Moon Town (though perhaps we should).

No, today we're going to talk about Cloudscape Comics' latest comic anthology, Exploded View.

Cloudscape is a collective of Vancouver area artists, and Expanded View is a sci-fi-themed anthology of short comic stories. Their fourth collection to date, it includes contributions from notable webcartoonists Angela "Jam" Melick of Wasted Talent and Kevin Forbes of Simulated Comic Product. A host of other artists contributed as well, ranging from actors to animators to elementary school teachers.

In some ways the collected stories vary greatly; in others they're highly similar. Exploded View showcases a wide variety of art styles, for starters: all of the artists take a different approach to the challenge of working in grayscale. You'll see high-contrast black-and-white; finely graduated shading; precise and tightly-rendered drawings; loose, freeform, quick-and-dirty sketches; and varying degrees of freehand vs. computer-assisted artwork. Generally speaking, it's decent artwork, and a few stories (John Christmas' "Aquanaut Zero," Megan Furesz's "Ctrl Z," and Melick's "Mechanics") really knock it out of the park. "Aquanaut Zero," a tale of undersea exploration, captures the claustrophobia of the ocean's depths with its absolutely oppressive use of negative space. It harrowed me in the best way.



The book's art isn't without its missteps. In Jeffrey Ellis' "Breakdowns," a girl's violent outburst has unforeseen consequences, and in a key moment, she's struck with guilt and grief as she realizes what she's done. Unfortunately, the thematically ambitious plot has written a check that the artwork can't cash, and in that pivotal frame, the cartoonish style makes the moment feel stiff and awkward. Still, "Breakdowns" has good artwork overall, and there are only a few moments in the collection where I thought to myself, "This is not good cartooning." On the whole, the anthology shows craftsmanship and attention to detail.

The collection is thematically strong as well. Science fiction is a genre of many faces, and you'll find many of them represented here: cyberspace and virtual reality, cybernetics, space travel, rapidly-changing technology, and robots. Lots and lots of robots (and I loves me some robots).
These elements are all used to good thematic effect, exploring interpersonal pathos, heights of emotion, complex moral decisions, and technology's effect on what it means to be human. Make no mistake, there's comedy here too: "Ctrl Z" is laugh-out-loud funny, as its snarky down-on-its-luck robot protagonist makes an unlikely ally and strikes back at its equally-robotic oppressors. I was disappointed that the book's one treatment of religion, Colin Upton's "It Came From the Heavens," is not only ham-handed, but implausible--its portrait of Christianity would really only make sense if mankind began to colonize space during the Crusades.

Another way in which these stories are similar: just about each tale brings a twist of some sort, a surprise reveal or a subversion of expectations. Of course, a twist in itself is no story without strong characters and a well-crafted plot, and on the whole these stories flesh out their twists. Paul Soeiro's "Faulty Wiring" takes man vs. machine and turns it on its head, questioning our innate inclinations to sympathize with its human main character. Melick's entirely alien cast in "Mechanics" are still eminently recognizable as people, and the reader can relate to (perhaps even identify with) her protagonist's motivations.

At the end of the day, though, the question is: is it worth your twenty bucks? Make no mistake, it's a good collection with a few truly outstanding stories, but your answer to that question depends on who you are. Not just any sci-fi fan is going to get something out of this anthology. Think of a geologist taking core samples: drilling out a narrow cross-section of the earth, but probing deep to obtain a sample rich with information. You won't be spending too much time with any of these characters, but the best stories here dig into what it means to be human and come up with something solid. It also helps if you like a broad range of art styles and an appreciation for black-and-white art. Basically: if you enjoy tightly-crafted comic stories, sci-fi with substance, and robots--lots and lots of robots--don't hesitate to grab a copy. It's good stuff.